From eba49ea5f09216af0280eae1f22db2bcde300d2d Mon Sep 17 00:00:00 2001 From: dyceron Date: Fri, 9 Aug 2024 17:16:47 -0400 Subject: [PATCH] Remove unused completion if statement --- src/open_samus_returns_rando/files/custom/scenario.lua | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/src/open_samus_returns_rando/files/custom/scenario.lua b/src/open_samus_returns_rando/files/custom/scenario.lua index 49e41b1..0179b26 100644 --- a/src/open_samus_returns_rando/files/custom/scenario.lua +++ b/src/open_samus_returns_rando/files/custom/scenario.lua @@ -226,12 +226,7 @@ end function Scenario.OnPostCreditsEnd() Game.SaveGameComplete() - if CurrentScenario.bFirstTimeCompleted then - Game.StopEnvironmentSound() - Game.AddGUISF(2.5, GUI.MainMenuGoToState, "i", 28) - else - Game.GoToMainMenu() - end + Game.GoToMainMenu() end Scenario.QueuedPopups = Scenario.QueuedPopups or Queue()