diff --git a/src/open_samus_returns_rando/files/levels/s070_area7.lua b/src/open_samus_returns_rando/files/levels/s070_area7.lua index d276783..64e215f 100644 --- a/src/open_samus_returns_rando/files/levels/s070_area7.lua +++ b/src/open_samus_returns_rando/files/levels/s070_area7.lua @@ -93,6 +93,7 @@ s070_area7.tDNAScanLandmarks = { function s070_area7.InitFromBlackboard() Game.SetSubAreaCurrentSetup("collision_camera_037", "Omega_Enabled", true) Scenario.WriteToBlackboard("OmegaDiscovered", "b", true) + s070_area7.SetLowModelsVisibility(false) if Blackboard.GetProp("s070_area7", "entity_LE_HazarousPool_001_enabled") == nil then Game.GetEntity("LE_HazarousPool_001").HAZAROUSPOOL:Activate(true) Game.GetEntity("LE_HazarousPool_002").HAZAROUSPOOL:Activate(false) diff --git a/src/open_samus_returns_rando/files/levels/s100_area10.lua b/src/open_samus_returns_rando/files/levels/s100_area10.lua index 44ce78c..367e1fe 100644 --- a/src/open_samus_returns_rando/files/levels/s100_area10.lua +++ b/src/open_samus_returns_rando/files/levels/s100_area10.lua @@ -77,6 +77,7 @@ function s100_area10.InitFromBlackboard() Game.DisableEntity("LE_Baby_Hatchling") Game.DisableTrigger("TG_MetroidRadar") Game.GetEntity("LE_RandoDNA").USABLE:Activate(false) + s100_area10.SetLowModelsVisibility(false) if Game.GetEntity("LE_ValveQueen") ~= nil then if Blackboard.GetProp("DEFEATED_ENEMIES", "Metroid") ~= nil and s100_area10.iNumMetroids == Blackboard.GetProp("DEFEATED_ENEMIES", "Metroid") then Game.GetEntity("LE_ValveQueen").MODELUPDATER:SetMeshVisible("Valve", false) diff --git a/src/open_samus_returns_rando/files/levels/s110_surfaceb.lua b/src/open_samus_returns_rando/files/levels/s110_surfaceb.lua index 4f0fc72..5f866ac 100644 --- a/src/open_samus_returns_rando/files/levels/s110_surfaceb.lua +++ b/src/open_samus_returns_rando/files/levels/s110_surfaceb.lua @@ -60,6 +60,7 @@ function s110_surfaceb.ElevatorSetTarget(_ARG_0_) GUI.ElevatorSetTarget("s000_surface_elevator", false) end function s110_surfaceb.InitFromBlackboard() + s110_surfaceb.SetLowModelsVisibility(false) end function s110_surfaceb.OnReloaded() end