diff --git a/src/open_samus_returns_rando/files/levels/s100_area10.lua b/src/open_samus_returns_rando/files/levels/s100_area10.lua index 7be6c9ab..7d61ad4d 100644 --- a/src/open_samus_returns_rando/files/levels/s100_area10.lua +++ b/src/open_samus_returns_rando/files/levels/s100_area10.lua @@ -101,7 +101,7 @@ end function s100_area10.OnReloaded() end function s100_area10.OnExit() - s070_area7.SetLowModelsVisibility(false) + s100_area10.SetLowModelsVisibility(false) end function s100_area10.OnEnter_ActivationTeleport_10_01() Game.OnTeleportApproached("LE_Teleporter_10_01") diff --git a/src/open_samus_returns_rando/files/levels/s110_surfaceb.lua b/src/open_samus_returns_rando/files/levels/s110_surfaceb.lua index fddba264..585d13a2 100644 --- a/src/open_samus_returns_rando/files/levels/s110_surfaceb.lua +++ b/src/open_samus_returns_rando/files/levels/s110_surfaceb.lua @@ -86,7 +86,7 @@ function s110_surfaceb.InitializeRidleyStorms() end end function s110_surfaceb.OnExit() - s070_area7.SetLowModelsVisibility(false) + s110_surfaceb.SetLowModelsVisibility(false) end function s110_surfaceb.RecoverEnergy() if Game.GetPlayer() ~= nil then