diff --git a/src/open_samus_returns_rando/specific_patches/door_patches.py b/src/open_samus_returns_rando/specific_patches/door_patches.py index a7f5a78..010960f 100644 --- a/src/open_samus_returns_rando/specific_patches/door_patches.py +++ b/src/open_samus_returns_rando/specific_patches/door_patches.py @@ -255,7 +255,7 @@ class DoorType(Enum): ICE_BEAM = ("ice_beam", ActorData.DOOR_POWER, "doorice", True, ActorData.SHIELD_ICE_BEAM, [ "actors/props/doorshield", "actors/props/doorcreature", "actors/props/doorshieldicebeam", "sounds/props/creaturedoor", "system/fx/textures/blood_gray.bctex", - ]) + ], 180.0) GRAPPLE_BEAM = ("grapple_beam", ActorData.DOOR_POWER, "doorgrapple", True, ActorData.SHIELD_GRAPPLE_BEAM, [ "actors/props/doorshield", "actors/props/doorshieldgrapplebeam", "sounds/props/doorchargecharge/missiledoor_hum.bcwav"