diff --git a/src/open_samus_returns_rando/files/custom/scenario.lua b/src/open_samus_returns_rando/files/custom/scenario.lua index ac15515..0f1cc21 100644 --- a/src/open_samus_returns_rando/files/custom/scenario.lua +++ b/src/open_samus_returns_rando/files/custom/scenario.lua @@ -28,7 +28,7 @@ function Scenario._UpdateProgressiveItemModels() local pickup = Game.GetEntity(name) pickup.MODELUPDATER.sModelAlias = model.alias -- Rotate Wave Beam and High Jump Boots to face right - if index == 1 then + if model.alias == "powerup_wavebeam" or model.alias == "powerup_highjumpboots" then pickup.vAng = V3D(0, 1.5, 0) end break