diff --git a/CHANGELOG.md b/CHANGELOG.md index 7ba7c50..a6ce8f8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,7 +1,20 @@ # Changelog All notable changes to this project will be documented in this file. -This format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html) +This format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project (tries to) adhere to [Semantic Versioning](https://semver.org/spec/v2.0.0.html) + +## [2.7.0] - 2024-06-25 + +### Added +- Following offworld sprites for Metroid Samus Returns: Bombs, Grapple, Aeion Tank and Morph Ball +- A way to use the game's default liquid value for a room rather than using YAMS' default values. + +### Fixed +- Doors that are put over open transitions will now properly show again if they're on the right side of a room. +- Edge case where when specifying custom a custom liquid state, it will use the previous room's state +- Suits not being enabled by default when set as a starting item. +- Room HUD and Multiworld room change not triggering when switching rooms. +- `wave_speed` and `wave_height` being int's instead of double's. ## [2.6.2] - 2024-06-22