From d0e63b50df4c9be570b188a1e226463095e45666 Mon Sep 17 00:00:00 2001 From: JeffGainsNGames Date: Fri, 24 May 2024 05:32:35 -0400 Subject: [PATCH] Add drops to Queen (#212) * Add drops to Queen * add changelog entry * update changelog to correct? version --- CHANGELOG.md | 5 +++++ YAMS-LIB/Program.cs | 3 +++ 2 files changed, 8 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index c5e2e05..1991dfe 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -3,6 +3,11 @@ All notable changes to this project will be documented in this file. This format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html) +## [2.3.0] - 2024-05-xx + +### Added +- Added ammo drops to Queen + ## [2.2.0] - 2024-05-19 ### Added diff --git a/YAMS-LIB/Program.cs b/YAMS-LIB/Program.cs index 07525e5..8901d38 100644 --- a/YAMS-LIB/Program.cs +++ b/YAMS-LIB/Program.cs @@ -159,6 +159,9 @@ public static void Main(string am2rPath, string outputAm2rPath, string jsonPath) gmData.Code.ByName("gml_RoomCC_rm_a0h01_3762_Create").AppendGMLInCode("instance_destroy()"); gmData.Code.ByName("gml_Room_rm_a0h01_Create").AppendGMLInCode("tile_layer_delete(-119)"); + // Killing Queen spawns pickups (helps prevent softlocks with DLR + gmData.Code.ByName("gml_Object_oQueen_Other_20").AppendGMLInCode("spawn_many_powerups(x, y-70, 100, 60)"); + // Make Logbook colored ColoredLogBook.Apply(gmData, decompileContext, seedObject);