diff --git a/CHANGELOG.md b/CHANGELOG.md index d8801bb..1e19d4c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -3,6 +3,11 @@ All notable changes to this project will be documented in this file. This format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html) +## [1.2.4] - 2024-01-22 + +### Fixed +- Made the new Dread and Prime 1 sprites actually work. + ## [1.2.3] - 2024-01-21 ### Added diff --git a/YAMS-LIB/Program.cs b/YAMS-LIB/Program.cs index ef64908..1225065 100644 --- a/YAMS-LIB/Program.cs +++ b/YAMS-LIB/Program.cs @@ -465,6 +465,18 @@ void CreateAndAddItemSprite(string name) #region Prime1 CreateAndAddItemSprite("sItemArtifactPrime"); + CreateAndAddItemSprite("sItemArtifactElderPrime"); + CreateAndAddItemSprite("sItemArtifactChozoPrime"); + CreateAndAddItemSprite("sItemArtifactLifegiverPrime"); + CreateAndAddItemSprite("sItemArtifactNaturePrime"); + CreateAndAddItemSprite("sItemArtifactNewbornPrime"); + CreateAndAddItemSprite("sItemArtifactSpiritPrime"); + CreateAndAddItemSprite("sItemArtifactStrengthPrime"); + CreateAndAddItemSprite("sItemArtifactSunPrime"); + CreateAndAddItemSprite("sItemArtifactTruthPrime"); + CreateAndAddItemSprite("sItemArtifactWarriorPrime"); + CreateAndAddItemSprite("sItemArtifactWildPrime"); + CreateAndAddItemSprite("sItemArtifactWorldPrime"); CreateAndAddItemSprite("sItemBombsPrime"); CreateAndAddItemSprite("sItemBoostBallPrime"); CreateAndAddItemSprite("sItemCombatVisorPrime"); @@ -517,14 +529,20 @@ void CreateAndAddItemSprite(string name) #region Metroid Dread CreateAndAddItemSprite("sItemCrossBombsDread"); + CreateAndAddItemSprite("sItemDiffusionBeamDread"); CreateAndAddItemSprite("sItemEPartDread"); + CreateAndAddItemSprite("sItemFlashShiftDread"); CreateAndAddItemSprite("sItemGrappleBeamDread"); CreateAndAddItemSprite("sItemIceMissilesDread"); CreateAndAddItemSprite("sItemMorphBallDread"); + CreateAndAddItemSprite("sItemPhantomCloakDread"); + CreateAndAddItemSprite("sItemPulseRadarDread"); + CreateAndAddItemSprite("sItemSpaceJumpDread"); CreateAndAddItemSprite("sItemSpeedBoosterDread"); CreateAndAddItemSprite("sItemSpiderMagnetDread"); CreateAndAddItemSprite("sItemSpinBoostDread"); CreateAndAddItemSprite("sItemStormMissilesDread"); + CreateAndAddItemSprite("sItemWideBeamDread"); #endregion #endregion