diff --git a/YAMS-LIB/Program.cs b/YAMS-LIB/Program.cs index 17cfc36..c738332 100644 --- a/YAMS-LIB/Program.cs +++ b/YAMS-LIB/Program.cs @@ -41,8 +41,6 @@ public static void Main(string am2rPath, string outputAm2rPath, string jsonPath) // TODO: lots of code cleanup and sanity checking // TODO: make insanity save stations enabled again by using jes' code - - // TODO: add missile/super drops in spots where you can get sotflocked via ammo (ice, a3 entrance maybe more) // Read 1.5.x data var gmData = new UndertaleData(); @@ -298,7 +296,7 @@ void AddAllSpritesFromDir(string dirPath) gmData.Sprites.Add(new UndertaleSprite() { - // TODO: sprite is offset by a bit + // TODO: sprite is offset by a bit? Double check whether thats still the case Name = gmData.Strings.MakeString("sItemNothing"), Height = 16, Width = 16, MarginRight = 15, MarginBottom = 15, OriginX = 0, OriginY = 16, Textures = { @@ -2013,7 +2011,7 @@ void RotateTextureAndSaveToTexturePage(int rotation, UndertaleTexturePageItem te "show_message(\"Save file is from another seed! (\" + global.gameHash + \")\"); " + "file_text_close(fid); file_delete((filename + \"d\")); room_goto(titleroom); exit;" + "} global.playerhealth = global.maxhealth"); - // TODO: instead of just show_messsage, have an actual proper in-game solution + // TODO: instead of just show_messsage, have an actual proper in-game solution. Maybe do this after MW // reference: https://cdn.discordapp.com/attachments/914294505107251231/1121816654385516604/image.png var sv6loadDetails = gmData.Code.ByName("gml_Script_sv6_load_details");