From 27e452a368b4ec41be7f9f97da7519a85306c1b4 Mon Sep 17 00:00:00 2001 From: Miepee <38186597+Miepee@users.noreply.github.com> Date: Fri, 20 Oct 2023 12:32:53 +0200 Subject: [PATCH] Fix Varia cutscene highlight with fusion suit (#100) Co-authored-by: Jesright73 <79653967+Jesright73@users.noreply.github.com> --- YAMS-LIB/Program.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/YAMS-LIB/Program.cs b/YAMS-LIB/Program.cs index 1fe3777..0772aba 100644 --- a/YAMS-LIB/Program.cs +++ b/YAMS-LIB/Program.cs @@ -779,6 +779,7 @@ void RotateTextureAndSaveToTexturePage(int rotation, UndertaleTexturePageItem te // Fix varia cutscene ReplaceGMLInCode(gmData.Code.ByName("gml_Object_oSuitChangeFX_Step_0"), "bg1alpha = 0", "bg1alpha = 0; instance_create(x, y, oSuitChangeFX2);"); + ReplaceGMLInCode(gmData.Code.ByName("gml_Object_oSuitChangeFX2_Create_0"), "image_index = 1133", "sprite_indx = sSuitChangeFX2_fusion"); // Make beams not instantly despawn when out of screen ReplaceGMLInCode(gmData.Code.ByName("gml_Object_oBeam_Step_0"),