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affine.ts
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affine.ts
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namespace user_interface_base {
/**
* An Affine represents a euclidean transformation on a Vec2.
* At the moment this class only supports translation, but if needed it could easily include:
* - Rotation
* - Scaling
* - Skew (less common)
* Affine transformations can be chained thru the `parent` property, in which case `worldPos` will report the composed value.
*/
export class Affine {
private localPos_: Vec2
private parent_: Affine
//% blockCombine block="worldPos" callInDebugger
public get worldPos() {
return this.computeWorldPos()
}
//% blockCombine block="localPos" callInDebugger
public get localPos(): Vec2 {
return this.localPos_
}
public set localPos(v: Vec2) {
this.localPos_.copyFrom(v)
}
//% blockCombine block="parent" callInDebugger
public get parent() {
return this.parent_
}
public set parent(p: Affine) {
this.parent_ = p
}
//% blockCombine block="root" callInDebugger
public get root() {
let node = this.parent
while (node && node.parent) {
node = node.parent
}
return node
}
constructor() {
this.localPos_ = new Vec2()
}
public copyFrom(src: Affine): this {
this.localPos.copyFrom(src.localPos)
return this
}
public clone(): Affine {
const aff = new Affine()
aff.copyFrom(this)
return aff
}
private computeWorldPos(): Vec2 {
const pos = new Vec2()
pos.copyFrom(this.localPos_)
let parent = this.parent_
while (parent) {
Vec2.TranslateToRef(pos, parent.localPos, pos)
parent = parent.parent
}
return pos
}
public transformToRef(v: Vec2, ref: Vec2): Vec2 {
return Vec2.TranslateToRef(v, this.worldPos, ref)
}
}
}