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random_filler.py
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random_filler.py
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import json
from typing import TYPE_CHECKING, Tuple
from amulet.api.data_types import Int, BiomeType
import collections
import PyMCTranslate
import amulet_nbt
import amulet_nbt as nbt
import wx
import wx.grid
import sys
import struct
import numpy
from amulet.api.block import Block
from amulet.api.block_entity import BlockEntity
from amulet.api.data_types import Dimension
from amulet.api.selection import SelectionBox
from amulet.api.selection import SelectionGroup
from amulet.api.wrapper import Interface, EntityIDType, EntityCoordType
from amulet.libs.leveldb.leveldb import LevelDB
from amulet.utils import block_coords_to_chunk_coords
from amulet_map_editor.api import image
from amulet_map_editor.api.wx.ui.base_select import BaseSelect
from amulet_map_editor.api.wx.ui.block_select import BlockDefine
from amulet_map_editor.api.wx.ui.block_select import BlockSelect
from amulet_map_editor.api.wx.ui.simple import SimpleDialog
from amulet_map_editor.programs.edit.api.behaviour import BlockSelectionBehaviour
from amulet_map_editor.programs.edit.api.behaviour import StaticSelectionBehaviour
from amulet_map_editor.programs.edit.api.behaviour.pointer_behaviour import EVT_POINT_CHANGE
from amulet_map_editor.programs.edit.api.behaviour.pointer_behaviour import PointChangeEvent
from amulet_map_editor.programs.edit.api.behaviour.pointer_behaviour import PointerBehaviour
from amulet_map_editor.programs.edit.api.events import EVT_SELECTION_CHANGE
from amulet_map_editor.programs.edit.api.key_config import ACT_BOX_CLICK
from amulet_map_editor.programs.edit.api.operations import DefaultOperationUI
from amulet_map_editor.api.wx.ui.block_select.properties import (
PropertySelect,
WildcardSNBTType,
EVT_PROPERTIES_CHANGE,
)
from amulet_map_editor.programs.edit.api.events import (
EVT_SELECTION_CHANGE,
)
if TYPE_CHECKING:
from amulet.api.level import BaseLevel
from amulet_map_editor.programs.edit.api.canvas import EditCanvas
class RandomFill(wx.Panel, DefaultOperationUI):
def __init__(
self,
parent: wx.Window,
canvas: "EditCanvas",
world: "BaseLevel",
options_path: str,
):
wx.Panel.__init__(self, parent)
DefaultOperationUI.__init__(self, parent, canvas, world, options_path)
self.options = self._load_options({})
self.toggle = True
self.Freeze()
self.arr = {}
self._sizer = wx.BoxSizer(wx.VERTICAL)
self.SetSizer(self._sizer)
self.saveload = wx.BoxSizer(wx.HORIZONTAL)
self.snbt_text_data = wx.TextCtrl(self, style=wx.TE_MULTILINE | wx.TE_BESTWRAP, size=(322, 300))
self._run_buttonA = wx.Button(self, label="Apply")
self._run_buttonA.Bind(wx.EVT_BUTTON, self._apply_changes)
self.open_block_window = wx.Button(self, label="Select Blocks")
self.open_block_window.Bind(wx.EVT_BUTTON, self.block_list)
self.saveload.Add(self._run_buttonA, 0, wx.LEFT, 10)
self._sizer.Add(self.open_block_window, 0, wx.LEFT, 70)
self._sizer.Add(self.snbt_text_data)
self._sizer.Fit(self)
self.toggle_count = 0
self.Layout()
self.Thaw()
def set_block(self, event, data ,toggle):
x,y,z =self.canvas.selection.selection_group.min
block, enty = self.world.get_version_block(x,y,z,self.canvas.dimension,
(self.world.level_wrapper.platform, self.world.level_wrapper.version))# self.canvas.selection.selection_group.min
the_snbt = f"{block.namespaced_name}" \
f"\n{amulet_nbt.from_snbt(str(block.properties)).to_snbt(1)}"
try:
e_block_u = self.world.get_block(x,y,z,self.canvas.dimension).extra_blocks[0]
pf, vb = self.world.level_wrapper.platform, self.world.level_wrapper.version
e_block = self.world.translation_manager.get_version(pf, vb).block.from_universal(e_block_u)[0]
the_extra_snbt = f"\n<Extra_Block>\n{e_block.namespaced_name}\n" \
f"{amulet_nbt.from_snbt(str(e_block.properties)).to_snbt(1)}"
eblock = the_extra_snbt
self.extra_block_prop.SetValue(eblock)
except:
the_e = f"\n<Extra_Block>" \
f"\nNone"
self.extra_block_prop.SetValue(the_snbt)
self.block_prop.SetValue(the_snbt)
data.block = block
def get_block(self, event, data, toggle):
the_snbt = f"{data.block.namespaced_name}" \
f"||{amulet_nbt.from_snbt(str(data.properties)).to_snbt()}"
self.block_prop.SetValue(the_snbt)
def block_list(self, _):
self.window = wx.Frame(self.parent, title="Add Blocks", size=(550, 570),
style=wx.DEFAULT_FRAME_STYLE | wx.STAY_ON_TOP)
self.window.Centre()
self.w_sizer = wx.BoxSizer(wx.HORIZONTAL)
self.window.SetSizer(self.w_sizer)
# if self.univeral_mode.GetValue():
# self.chosen_platform = "universal"
# self.chosen_name_space = "universal_minecraft"
if True:
self.chosen_platform = self.world.level_wrapper.platform
self.chosen_name_space = "minecraft"
self._block_define = BlockDefine(
self.window,
self.world.translation_manager,
wx.VERTICAL,
force_blockstate=False,
#platform="universal",
namespace=self.chosen_name_space,
*(self.options.get("fill_block_options", []) or [self.chosen_platform]),
#*(self.options.get("fill_block_options", []) or [self.world.level_wrapper.platform]),
show_pick_block=False
)
self._block_define.Bind(EVT_PROPERTIES_CHANGE,lambda event: self.get_block(event, self._block_define, True))
self.canvas.Bind(EVT_SELECTION_CHANGE, lambda event: self.set_block(event, self._block_define, False))
self.block_prop = wx.TextCtrl(
self.window, style=wx.TE_MULTILINE | wx.TE_BESTWRAP, size=(300, 520)
)
self.copy_to_find_button = wx.Button(self.window, label="Add")
self.copy_to_find_button.Bind(wx.EVT_BUTTON, self.copy_to_find)
self.grid_top_ew = wx.GridSizer(1, 1, 0, 0)
self.grid_top_ew.Add(self.copy_to_find_button, 0, wx.LEFT, 20)
self.grid_box_pop = wx.BoxSizer(wx.VERTICAL)
self.grid_box_pop.Add(self.grid_top_ew)
self.grid_box_pop.Add(self.block_prop)
#button.Bind(wx.EVT_BUTTON, lambda event: self.get_block(event, _block_define) )
self.grid_left = wx.GridSizer(2,1,-470,0)
self.grid_left.Add(self._block_define)
self.w_sizer.Add(self.grid_left)
self.w_sizer.Add(self.grid_box_pop )
self._block_define.Fit()
self._block_define.Layout()
self.grid_box_pop.Layout()
self.window.Bind(wx.EVT_CLOSE, lambda event: self.OnClose(event))
self.window.Enable()
self.window.Show(True)
def copy_find_select(self, _):
self.textSearch.SetValue(self._block_define.block_name + " ")
def copy_to_find(self,_):
self.snbt_text_data.SetValue(self.snbt_text_data.GetValue() +
self.block_prop.GetValue() +'\n')
def OnClose(self, event):
self.canvas.Unbind(EVT_SELECTION_CHANGE)
self.window.Show(False)
def block(self, block):
self._picker.set_namespace(block.namespace)
self._picker.set_name(block.base_name)
self._update_properties()
self.properties = block.properties
def bind_events(self):
super().bind_events()
self._selection.bind_events()
self._selection.enable()
def enable(self):
self._selection = BlockSelectionBehaviour(self.canvas)
self._selection.enable()
def _apply_changes(self, _):
self.canvas.run_operation(self._run_job)
def _run_job(self):
import random
platform = self.world.level_wrapper.platform
version = self.world.level_wrapper.version
data = self.snbt_text_data.GetValue()
data = data.split("\n")
blocks = []
for c in range(0,len(data)):
if "||" not in data[c]:
break
blks, props = data[c].split("||")
blk_space,blk_name = blks.split(":")
blk = Block(blk_space,blk_name,dict(amulet_nbt.from_snbt(props)))
blocks.append(blk)
selection = [x for x in self.canvas.selection.selection_group.blocks]
random.shuffle(selection)
random.shuffle(blocks)
rng_inx = 0
for s in range(0,len(selection),len(blocks)):
for b in range(len(blocks)):
if rng_inx > len(selection)-1:
break
x,y,z = selection[rng_inx][0],selection[rng_inx][1],selection[rng_inx][2]
rng_inx +=1
self.world.set_version_block(x,y,z,self.canvas.dimension,(platform,version),blocks[b],None)
#for blk in blocks:
export = dict(name="Random FIller v1.00", operation=RandomFill) # By PremiereHell