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Some magic effect descriptions use "" to dynamically insert the attached effect's magnitude.
Some "solutions" I've thought of include:
Changing the magnitude values from feet to meters. This is a terrible solution and would break any mod it was attempted on.
Prepend a 1, say it's measured in "approximate decimeters", and hope to god the actual value is larger than 5 feet. Also a pretty terrible solution; albeit a much less destructive one
The original mod handles this by replacing all occurrences of <mag> feet with hardcoded values in meters, which is not exactly an ideal solution either.
If there is a way around this, I don't know enough about the inner workings of the creation kit to know what it is.
If anyone has an idea for a way to handle this, let me know.
The text was updated successfully, but these errors were encountered:
Presuming that you can make consistent edits everywhere that magnitude matters, it might be sufficient to redefine magnitude to be in meters.
Synthesis is supposed to be at the end of your load order, along with other automated tools, so no other hand-crafted mods should come after, and care that you've redefined magnitude, provided that all of the other numbers still line up.
Some magic effect descriptions use "" to dynamically insert the attached effect's magnitude.
Some "solutions" I've thought of include:
This is a terrible solution and would break any mod it was attempted on.
1
, say it's measured in "approximate decimeters", and hope to god the actual value is larger than 5 feet.Also a pretty terrible solution; albeit a much less destructive one
The original mod handles this by replacing all occurrences of
<mag> feet
with hardcoded values in meters, which is not exactly an ideal solution either.If there is a way around this, I don't know enough about the inner workings of the creation kit to know what it is.
If anyone has an idea for a way to handle this, let me know.
The text was updated successfully, but these errors were encountered: