NosusStudio is a group of students always ready to learn new things about videogames design and development.
This is our first project as videogame design and developement students at CITM. This project is a tribute to the Tetris arcade game (1988). The game consists in different pieces falling and the objective is to make them fit in orther to clear a line.
- 2 Player or Single Player
Player 1
- A - Move the piece to the left
- S - Make the piece fall faster
- D - Move the piece to the right
- SPACEBAR - It rotates the piece counterclockwise
Player 2
- Left arrow - Move the piece to the left
- Down arrow - Make the piece fall faster
- Right arrow - Move the piece to the right
- Up arrow - It rotates the piece counterclockwise
Additional Controls
- Escape - Go back to game intro / Exit game
- F1 - Win condition
- F2 - Lose condition
- F3 - Infinite lines
- F4 - God mode (enable the keys from 1 to 7 to select the piece you want to appear, click it againt to disable)
- F5 - It adds a line to your completed lines counter
- F6 - Enable jumping to certain levels (1,4,7 and 12 pressing 1,2,3 or 4)
- Lluís González - Design & Art - punto16
- Xavi Alcañiz - Art - StarvinXarvin
- Héctor Báscones - Management & Code - Hekbas
- Francisco Ferrerós - Management & Code - kikofp02
- Alex Delgado - QA - faelion
Besides the current responsibility, each team member has worked on the game's code
This project is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check LICENSE for further details.