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effects.asm
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effects.asm
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INCLUDE "data/moves/effects_pointers.asm"
MoveEffects: ; used only for BANK(MoveEffects)
NormalHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endmove
DoSleep:
checkobedience
usedmovetext
doturn
checkhit
checksafeguard
sleeptarget
endmove
PoisonHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
poisontarget
endmove
LeechHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
draintarget
checkfaint
buildopponentrage
kingsrock
endmove
BurnHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
burntarget
endmove
FreezeHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
freezetarget
endmove
ParalyzeHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
paralyzetarget
endmove
Selfdestruct:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
selfdestruct
moveanimnosub
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endmove
DreamEater:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
eatdream
checkfaint
buildopponentrage
endmove
MirrorMove:
checkobedience
usedmovetext
doturn
mirrormove
endmove
AttackUp:
checkobedience
usedmovetext
doturn
attackup
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
DefenseUp:
checkobedience
usedmovetext
doturn
defenseup
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
SpeedUp:
checkobedience
usedmovetext
doturn
speedup
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
SpecialAttackUp:
checkobedience
usedmovetext
doturn
specialattackup
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
SpecialDefenseUp:
checkobedience
usedmovetext
doturn
specialdefenseup
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
AccuracyUp:
checkobedience
usedmovetext
doturn
accuracyup
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
EvasionUp:
checkobedience
usedmovetext
doturn
lowersub
evasionup
statupanim
lowersubnoanim
raisesub
statupmessage
statupfailtext
endmove
AttackUp2:
checkobedience
usedmovetext
doturn
attackup2
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
DefenseUp2:
checkobedience
usedmovetext
doturn
defenseup2
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
SpeedUp2:
checkobedience
usedmovetext
doturn
speedup2
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
SpecialAttackUp2:
checkobedience
usedmovetext
doturn
specialattackup2
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
SpecialDefenseUp2:
checkobedience
usedmovetext
doturn
specialdefenseup2
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
AccuracyUp2:
checkobedience
usedmovetext
doturn
accuracyup2
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
EvasionUp2:
checkobedience
usedmovetext
doturn
evasionup2
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
AttackDown:
checkobedience
usedmovetext
doturn
checkhit
attackdown
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
DefenseDown:
checkobedience
usedmovetext
doturn
checkhit
defensedown
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
SpeedDown:
checkobedience
usedmovetext
doturn
checkhit
speeddown
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
SpecialAttackDown:
checkobedience
usedmovetext
doturn
checkhit
specialattackdown
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
SpecialDefenseDown:
checkobedience
usedmovetext
doturn
checkhit
specialdefensedown
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
AccuracyDown:
checkobedience
usedmovetext
doturn
checkhit
accuracydown
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
EvasionDown:
checkobedience
usedmovetext
doturn
checkhit
evasiondown
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
AttackDown2:
checkobedience
usedmovetext
doturn
checkhit
attackdown2
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
DefenseDown2:
checkobedience
usedmovetext
doturn
checkhit
defensedown2
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
SpeedDown2:
checkobedience
usedmovetext
doturn
checkhit
speeddown2
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
SpecialAttackDown2:
checkobedience
usedmovetext
doturn
checkhit
specialattackdown2
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
SpecialDefenseDown2:
checkobedience
usedmovetext
doturn
checkhit
specialdefensedown2
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
AccuracyDown2:
checkobedience
usedmovetext
doturn
checkhit
accuracydown2
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
EvasionDown2:
checkobedience
usedmovetext
doturn
checkhit
evasiondown2
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
AttackDownHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
attackdown
statdownmessage
endmove
DefenseDownHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
; BUG: Moves that lower Defense can do so after breaking a Substitute (see docs/bugs_and_glitches.md)
effectchance
defensedown
statdownmessage
endmove
SpeedDownHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
speeddown
statdownmessage
endmove
SpecialAttackDownHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
specialattackdown
statdownmessage
endmove
SpecialDefenseDownHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
specialdefensedown
statdownmessage
endmove
AccuracyDownHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
accuracydown
statdownmessage
endmove
EvasionDownHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
evasiondown
statdownmessage
endmove
DefenseUpHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
; BUG: Moves that do damage and increase your stats do not increase stats after a KO (see docs/bugs_and_glitches.md)
checkfaint
buildopponentrage
defenseup
statupmessage
endmove
AttackUpHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
attackup
statupmessage
endmove
AllUpHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
allstatsup
endmove
PayDay:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
payday
checkfaint
buildopponentrage
kingsrock
endmove
Conversion:
checkobedience
usedmovetext
doturn
conversion
endmove
ResetStats:
checkobedience
usedmovetext
doturn
resetstats
endmove
Bide:
storeenergy
checkobedience
doturn
usedmovetext
unleashenergy
resettypematchup
checkhit
moveanim
bidefailtext
applydamage
checkfaint
buildopponentrage
kingsrock
endmove
Rampage:
checkrampage
checkobedience
doturn
rampage
usedmovetext
checkhit
critical
damagestats
damagecalc
stab
damagevariation
clearmissdamage
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endmove
ForceSwitch:
checkobedience
usedmovetext
doturn
checkhit
forceswitch
endmove
MultiHit:
checkobedience
usedmovetext
doturn
startloop
lowersub
checkhit
critical
damagestats
damagecalc
stab
damagevariation
clearmissdamage
moveanimnosub
failuretext
applydamage
criticaltext
cleartext
supereffectivelooptext
checkfaint
buildopponentrage
endloop
raisesub
kingsrock
endmove
PoisonMultiHit:
checkobedience
usedmovetext
doturn
startloop
lowersub
checkhit
effectchance
critical
damagestats
damagecalc
stab
damagevariation
clearmissdamage
moveanimnosub
failuretext
applydamage
criticaltext
cleartext
supereffectivelooptext
checkfaint
buildopponentrage
endloop
raisesub
kingsrock
poisontarget
endmove
FlinchHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
flinchtarget
endmove
OHKOHit:
checkobedience
usedmovetext
doturn
stab
ohko
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
endmove
RecoilHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
recoil
checkfaint
buildopponentrage
kingsrock
endmove
Mist:
checkobedience
usedmovetext
doturn
mist
endmove
FocusEnergy:
checkobedience
usedmovetext
doturn
focusenergy
endmove
DoConfuse:
checkobedience
usedmovetext
doturn
checkhit
checksafeguard
confuse
endmove
ConfuseHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
confusetarget
endmove
Heal:
checkobedience
usedmovetext
doturn