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Upon importing a model using MMD Tools in Blender, the following error is encountered:
Report: Error
Traceback (most recent call last):
File "D:\steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\operators\fileio.py", line 163, in execute
self._do_execute(context)
File "D:\steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\operators\fileio.py", line 182, in _do_execute
importer_cls().execute(
File "D:\steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\core\pmx\importer.py", line 845, in execute
self._importMaterials()
File "D:\steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\core\pmx\importer.py", line 557, in __importMaterials
texture_slot = fnMat.create_texture(self._textureTable[i.texture])
File "D:\steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\core\material.py", line 420, in create_texture
texture = self._create_texture_node('mmd_base_tex', filepath, (-4, -1))
File "D:\steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\core\material.py", line 508, in _create_texture_node
self._update_shader_nodes()
File "D:\steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\core\material.py", line 666, in _update_shader_nodes
if not node_shader.outputs['Shader'].is_linked:
KeyError: 'bpy_prop_collection[key]: key "Shader" not found'
This error occurs during the material import process. It seems to be related to the absence of a "Shader" attribute in a material node.
I'm using Blender 4.0 and the latest version of MMD Tools. How can I resolve this issue?
The text was updated successfully, but these errors were encountered:
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Upon importing a model using MMD Tools in Blender, the following error is encountered:
Report: Error
Traceback (most recent call last):
File "D:\steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\operators\fileio.py", line 163, in execute
self._do_execute(context)
File "D:\steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\operators\fileio.py", line 182, in _do_execute
importer_cls().execute(
File "D:\steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\core\pmx\importer.py", line 845, in execute
self._importMaterials()
File "D:\steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\core\pmx\importer.py", line 557, in __importMaterials
texture_slot = fnMat.create_texture(self._textureTable[i.texture])
File "D:\steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\core\material.py", line 420, in create_texture
texture = self._create_texture_node('mmd_base_tex', filepath, (-4, -1))
File "D:\steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\core\material.py", line 508, in _create_texture_node
self._update_shader_nodes()
File "D:\steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\core\material.py", line 666, in _update_shader_nodes
if not node_shader.outputs['Shader'].is_linked:
KeyError: 'bpy_prop_collection[key]: key "Shader" not found'
This error occurs during the material import process. It seems to be related to the absence of a "Shader" attribute in a material node.
I'm using Blender 4.0 and the latest version of MMD Tools. How can I resolve this issue?
The text was updated successfully, but these errors were encountered: