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Feature: Allow Controllers to read ModuleAnimate... #65

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HB-Stratos opened this issue Mar 14, 2021 · 1 comment
Open

Feature: Allow Controllers to read ModuleAnimate... #65

HB-Stratos opened this issue Mar 14, 2021 · 1 comment
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enhancement New feature or request
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@HB-Stratos
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Many engines contain ModuleAnimate... (The "..." refers to different types of animation, there is for example ModuleAnimateHeat or ModuleAnimateGeneric etc). It would be very useful to be able to read these Modules so one could for example make heat blur appear based on the actual heat of the engine, not it's throttle. Or it could be used to show certain effects only when reverse thrust is enabled.

@ChrisAdderley ChrisAdderley added the enhancement New feature or request label Mar 15, 2021
@ChrisAdderley ChrisAdderley added this to the Future Scope milestone Mar 15, 2021
@JonnyOThan
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seems like CustomPullController could be extended to support this. Currently it's hardcoded to use ModuleEngines but I don't think it would be hard.

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3 participants