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Investigate using MaterialPropertyBlock to avoid instancing materials #148

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JonnyOThan opened this issue Sep 26, 2024 · 0 comments
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@JonnyOThan
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Calling Renderer.material will cause Unity to create a copy of the material. We could avoid this by using MaterialPropertyBlocks instead: https://docs.unity3d.com/ScriptReference/MaterialPropertyBlock.html

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