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Sometimes this is nice, to revert your in-progress changes. But other times it's likely to lose work. We could keep a database of updated cfgs that persists across scenes and loads. Needs some explicit designs around workflows.
The text was updated successfully, but these errors were encountered:
Sometimes this is nice, to revert your in-progress changes. But other times it's likely to lose work. We could keep a database of updated cfgs that persists across scenes and loads. Needs some explicit designs around workflows.
The text was updated successfully, but these errors were encountered: