The goal of this project is to serve as documentation for the Jamba framework. It shows some of the most important features of the framework. The code is heavily documented to explain the various concepts and features. The end result for this project is a plugin similar to the again
example plugin provided with the VST SDK.
If you just want to build the project then skip to Configuration.
If you want to create your own plugin, check Quick Starting Guide.
This is what the plugin looks like:
Jamba is a set of helpers (classes, concepts, build files, etc...) built on top of the VST SDK to provide a lightweight framework to build a VST3 plugin.
VST parameters are what the host DAW deal with (for example a knob is usually tied to a VST parameter). Both the GUI and the RT (Real Time) are "sharing" those parameters. As a result Jamba makes them front and center: you define them in one place and use them in the GUI and RT. Check the file JSGainPlugin.h
Note: the Jamba framework introduces a new kind of parameters that go beyond VST parameters (which are limited to a double value in the range [0.0, 1.0]).
| ID | TITLE | TYP | OW | TRS | SHA | DEF.N | DEF.S | STP | FLG | SHORT | PRE | UID | UNS |
--------------------------------------------------------------------------------------------------------------
| 1000 | Bypass | vst | rt | | | 0.000 | Off | 1 | 65537 | Bypass | 4 | 0 | |
--------------------------------------------------------------------------------------------------------------
| 2010 | Left Gain | vst | rt | | | 0.700 | +0.00dB | 0 | 1 | GainL | 2 | 0 | |
--------------------------------------------------------------------------------------------------------------
| 2011 | Right Gain | vst | rt | | | 0.700 | +0.00dB | 0 | 1 | GainR | 2 | 0 | |
--------------------------------------------------------------------------------------------------------------
| 2012 | Link | vst | ui | | | 1.000 | On | 1 | 1 | Link | 4 | 0 | |
--------------------------------------------------------------------------------------------------------------
| 2020 | Reset Max | vst | rt | | | 0.000 | Off | 1 | 1 | Reset | 4 | 0 | |
--------------------------------------------------------------------------------------------------------------
| 2000 | VuPPM | vst | rt | x | | 0.000 | 0.0000 | 0 | 1 | VuPPM | 4 | 0 | |
--------------------------------------------------------------------------------------------------------------
| 3000 | Stats | jmb | rt | x | x | | -oo | | | | | | |
--------------------------------------------------------------------------------------------------------------
| 2030 | Input Text | jmb | ui | | | | Hello from GUI | | | | | | |
--------------------------------------------------------------------------------------------------------------
| 3010 | UIMessage | jmb | ui | x | x | | | | | | | | |
--------------------------------------------------------------------------------------------------------------
This table (generated by the plugin) shows the parameters used by the plugin.
Jamba helps you deal with the state. From the parameters that you declare, you then define a RTState
subclass (for the Real Time / processing code) and a GUIState
subclass (for the GUI). Jamba then deals with the details of reading/writing the state in a thread safe fashion. Check the file JSGainPlugin.h
This is what the JSGainRTState
will read/save:
Version=1
| ID | TITLE |
---------------------
| 1000 | Bypass |
---------------------
| 2010 | Left Gain |
---------------------
| 2011 | Right Gain |
---------------------
| 2020 | Reset Max |
---------------------
This is what the JSGainGUIState
will read/save:
Version=1
| ID | TITLE |
---------------------
| 2012 | Link |
---------------------
| 2030 | Input Text |
---------------------
The Real Time (RT) processing code is where the main logic of the plugin resides. The DAW repeatedly calls the process
method (actually processInputs32Bits
or processInputs64Bits
in Jamba) to process a batch of samples. This is usually called a "frame". The processor uses the RTState
class. You simply need to inherit from RTProcessor
. Check the file JSGainProcessor.h
The entry point of the GUI is the GUI controller. Jamba takes care of most of the details of the implementation for you: you simply need to inherit from GUIController
. The controller uses the GUIState
class (and makes it available to all the views). Check the file JSGainController.h.
Each item in the UI is represented by a view (ex: a label, a knob, a slider, etc...). Jamba makes it very easy to create custom views which can implement complex behavior since they get access to the state. Check the 3 views provided as examples: JSGainStatsView.h, JSGainSendMessageView.h and LinkedSliderView.h.
Jamba also helps in providing an out of the box solution for (unit) testing using google test. Check test-JSGain.cpp (and CMakeLists.txt).
Once the plugin is running, you can right click on the background and select "Open UIDescription Editor" in order to enter the UI editor (only available in Debug build) that comes built-in with the VST3 SDK.
The VST SDK will be automatically downloaded during the configure phase. This project requires C++17 and CMake 3.12+. See Jamba Requirements for more details.
The following steps describes how to build the plugin:
- Invoke the
configure.py
python script to configure the project - Run the
jamba.sh
(resp.jamba.bat
) command line to build, test validate...
-
For simplicity, I am creating the build at the root of the source tree, but can obviously be outside the source tree entirely by running the script from anywhere
> ./configure.py -h usage: configure.py [-h] [-n] [-f] [-r] [--vst3 VST3_SDK_ROOT] [-G GENERATOR] [-B BUILD_DIR] [-- <cmake_options>] positional arguments: cmake_options Any options for cmake optional arguments: -h, --help show this help message and exit -n, --dry-run Dry run (prints what it is going to do) -f, --force Force a regeneration (delete and recreate build folder) --vst3 VST3_SDK_ROOT Path to the VST3 SDK (optional) -r, --release Use CMake Release build type (for single-config generators) -G GENERATOR, --generator GENERATOR CMake generator (optional) -B BUILD_DIR, --build-dir BUILD_DIR Build folder (defaults to ./build) Notes ---vst3 defaults to /Users/Shared/Steinberg/VST_SDK.<JAMBA_VST3SDK_VERSION> -G defaults to "Xcode" on macOS and "Visual Studio 16 2019" for Windows10 run 'cmake --help' to get the list of generators supported For single-config generators, Debug is used by default and can be changed with -r for Release For multi-config generators, -r is ignored To provide extra options to CMake you do it this way python3 configure.py -- -Wdev Examples # Specify an explicit path to the VST3 sdk and uses default generator python3 configure.py ---vst3 /opt/local/VST_SDK.3.7.0 # Use default paths and uses another generator python3 configure.py -G "CodeBlocks - Unix Makefiles" # Use defaults python3 configure.py
-
In order to build, test, validate, etc... simply use the
jamba.sh
script like this:> ./jamba.sh -h usage: jamba.sh [-hnvbdr] <command> [<command> ...] [-- [native-options]] positional arguments: command See "Commands" section optional arguments: -h, --help show this help message and exit -n, --dry-run Dry run (prints what it is going to do) -v, --verbose Verbose build -b, --banner Display a banner before every command -d, --debug use Debug build config -r, --release use Release build config Commands [Debug] ---- Main commands ---- clean : clean all builds build : build the plugin test : run the tests for the plugin validate : run the validator for the vst3 plugin edit : run the editor (full editing available in Debug config only) info : run the module info tool (display json info about the plugin) inspect : run the inspector (inspects ALL installed plugins) install : build and install all the plugins (vst3/audio unit) uninstall : delete the installed plugins (vst3/audio unit) archive : create an archive containing the plugins ---- VST3 commands ---- install-vst3 : install the vst3 plugin only uninstall-vst3 : uninstall the vst3 plugin only ---- Audio Unit commands ---- build-au : builds the Audio Unit only install-au : install the Audio Unit only uninstall-au : uninstall the Audio Unit only ---- CMake target ---- <command> : Any unknown <command> is treated as a cmake target --- Native options ---- Pass remaining options to the native tool (ex: -- -j 8 for parallel build)
-
Note: You can load the project directly in CLion (since CLion does not support the Xcode cmake generator, you can still work on the plugin but in order to build and install the Audio Unit wrapper you will need to use the command line).
For windows, follow the same steps for macOS with the following changes:
- In order to invoke
configure.py
you need to usepython configure.py
- The script is called
jamba.bat
(instead ofjamba.sh
)
- use latest version of Jamba (v7.1.4)
- use latest version of Jamba (v7.1.3)
- use latest version of Jamba (v7.1.2)
- use latest version of Jamba (v7.0.0) / removed support for VST2
- use latest version of Jamba (v6.0.1) to fix gtest crash on Apple M1
- use latest version of Jamba (v6.0.0)
- use latest version of Jamba (v5.1.2)
- added support for Apple Silicon
- use latest version of Jamba (v5.0.0)
- use
configure.py
instead of shell scripts
- use latest version of Jamba (v4.4.0)
- changed sliders to respond only when the handle is dragged
- use simplified factory creation (in
JSGainVST3.cpp
)
- use latest version of Jamba (v4.3.0)
- use latest version of Jamba (v4.1.0)
- use latest version of Jamba (v4.0.0) / C++17
- automatically downloads the VST SDK during config
- use new concepts (like
TextButtonView
) - different name/uuid for debug plugin
- updated README
- use latest version of Jamba (v3.2.1)
- use latest version of Jamba (v3.0.0)
- use latest version of Jamba (v2.1.0)
- Generate Audio Unit (wrapper) plugin
- Upgraded to cmake 3.12
- Consolidated dev scripts into a single
jamba.sh
(respjamba.bat
) script - Uses
Xcode
as the cmake generator on macOS
- changed build-prod.bat to use scripts
- first public release / free / open source
This project uses loguru for logging.
GPL version 3