Releases: pmndrs/react-three-rapier
Releases · pmndrs/react-three-rapier
@react-three/[email protected]
Patch Changes
- 36328f7: Fix InstancedRigidBodies not passing options to colliders
@react-three/[email protected]
Minor Changes
- 7cf2f59: Refactor of entire component structure for more control and maintainability
Patch Changes
- 7cf2f59: Nested transforms are now accurately converted to RigidBody localspace
- 7cf2f59: Add support for
density
andsensor
props on Collider and RigidBody - 7cf2f59: Import
mergeVertices
fromthree-stdlib
for better support - 7cf2f59: Mutable component props now propagate without needing a refresh, adding support for HMR, and removing the need to use API when doing simple setups and updates
- 7cf2f59: Updates to main loop, simplifying and reducing call overhead
- 7cf2f59: RigidBody transform interpolation now works as expected
@react-three/[email protected]
Patch Changes
- 720b03d: Add collision events to individual Colliders (@hmans)
- 6109dcf: Export RigidBodyProps and XXXColliderProps
- 980a53d: Adds the
<Physics updatePriority={...}>
prop, allowing the user to configure the update priority at which to run the components update loop. (@hmans) - 5de1f77: The physics world stepping would needlessly catch up all the time missed while the host application was suspended in a background tab. This has been fixed. (@hmans)
@react-three/[email protected]
@react-three/[email protected]
@react-three/[email protected]
Patch Changes
- 77635c4: feat: allow object3d props through RigidBody (@Glavin001)
- e229bd2: Disable problematic translation interpolation for now
- 31da80f: fix: fix crash for non-indexed trimeshes by applying
mergeVertices
fromBufferGeometryUtils
(@machado2)
@react-three/[email protected]
@react-three/[email protected]
Patch Changes
- 49fd0a2: Make
paused
optional
@react-three/[email protected]
@react-three/[email protected]
Patch Changes
- 616fdda: Add
scales
toInstancedRigidBodies
for setting scales of the instances