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Animation tutorial "Follow mouse" example doesn't work in Sugar #58
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That's pretty serious, if that's the case. We'll need to look into this, but I don't know when... Sorry again, its finals week for me. |
No problem at all. I just want you to know I'm still super excited with In case you need to prioritize, the startup delay is the most painful Hope all goes well in your finals! El mar, 6 de may 2014 a las 11:20 AM, Austin Cory Bart
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I totally agree; we've identified the problem with that, and @rdeaton said he'd take a look at it tonight. We're about to do our own deployment soon, so I think it's critically important that we get it resolved soon. Otherwise I'm just going to have to completely remove all the styling functionality! |
Here you can find the example I'm working on, Neko activity. Note it's embedded inside our authoring tool, Artisan Workshop: https://github.com/icarito/taller-artesano |
Anyone know the status of this? Not sure if we managed to fix it? |
"input.mouse.motion" event only seems to trigger on click+drag action.
I would guess this is a limitation of sugargame.
For latest minigame I had to resort to checking sugargame's PyGameCanvas get_pointer on every update.
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