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Animation tutorial "Follow mouse" example doesn't work in Sugar #58

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icarito opened this issue May 6, 2014 · 5 comments
Open

Animation tutorial "Follow mouse" example doesn't work in Sugar #58

icarito opened this issue May 6, 2014 · 5 comments

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@icarito
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icarito commented May 6, 2014

"input.mouse.motion" event only seems to trigger on click+drag action.

I would guess this is a limitation of sugargame.

For latest minigame I had to resort to checking sugargame's PyGameCanvas get_pointer on every update.

@acbart
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acbart commented May 6, 2014

That's pretty serious, if that's the case. We'll need to look into this, but I don't know when... Sorry again, its finals week for me.

@icarito
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icarito commented May 6, 2014

No problem at all. I just want you to know I'm still super excited with
Spyral and have already distributed it to the children of our workshop,
in two different activities.

In case you need to prioritize, the startup delay is the most painful
issue. We've "worked around it" by adding a splash screen, but 30+ secs
for startup is quite excessive. Also the issue makes scenes practically
unusable.

Hope all goes well in your finals!

El mar, 6 de may 2014 a las 11:20 AM, Austin Cory Bart
[email protected] escribió:

That's pretty serious, if that's the case. We'll need to look into
this, but I don't know when... Sorry again, its finals week for me.


Reply to this email directly or view it on GitHub.

@acbart
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acbart commented May 6, 2014

I totally agree; we've identified the problem with that, and @rdeaton said he'd take a look at it tonight. We're about to do our own deployment soon, so I think it's critically important that we get it resolved soon. Otherwise I'm just going to have to completely remove all the styling functionality!

@icarito
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icarito commented May 6, 2014

Here you can find the example I'm working on, Neko activity. Note it's embedded inside our authoring tool, Artisan Workshop: https://github.com/icarito/taller-artesano

@acbart
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acbart commented Dec 29, 2014

Anyone know the status of this? Not sure if we managed to fix it?

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