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Gameclock max_fps bug. #1

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rdeaton opened this issue Feb 9, 2013 · 1 comment
Open

Gameclock max_fps bug. #1

rdeaton opened this issue Feb 9, 2013 · 1 comment

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@rdeaton
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rdeaton commented Feb 9, 2013

When you set max_ups > max_fps, the effective fps cap seems to end up being the same.

To reproduce, add the following lines to skel.py in the Scene's init
self.clock.max_fps = 30
self.clock.max_ups = 60

@icarito
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icarito commented Apr 19, 2014

I don't know if it's the same but I can't seem to reduce the fps using macfps or maxups in director.init , it always seems to be 30 fps. On XO 1.75 fps is healthy 29, but there is a heavy delay on startup and also on scene transition.

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