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Roadmap 3: What's next #114

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pjasicek opened this issue Sep 15, 2017 · 3 comments
Open

Roadmap 3: What's next #114

pjasicek opened this issue Sep 15, 2017 · 3 comments
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@pjasicek
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What is next ?

  • All remaining levels (7-14)
  • Misc in-game mechanics (special animations on the edges, maybe throwing barrels)
  • Still support all desktop platforms (Windows, Linux, Mac)

This should not take long in a moderate pace. Once this is done, then the single-player portion of the game will be mostly finished.

Some ideas for me to focus after this is done:

  • Make multiplayer
  • Support Android
  • Support iOS
  • Rewrite whole project in Java (libgdx most likely) - I wanted to do some meaningful project in Java for quite some time
@pjasicek pjasicek self-assigned this Sep 15, 2017
@jan-kleks
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@pjasicek "Rewrite whole project in Java", would this help with the limitations of the current engine? I hope you've also got plans how to make the development more accessible to other contributors.

@pjasicek
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pjasicek commented Oct 8, 2017

@jan-kleks Well, there are plans to document the current engine of how it's composed and so on. Thing is, there are way too many pieces I am not particularly proud of, so that would require some major refactoring - which is also planned, just not at the moment.

About rewriting the project in Java - that would be pretty much just for me, to get some new skills that I could use in my professional life. Current engine does not really have any limitations, just adding some particular features is somewhat cumbersome because of the design.

@pjasicek
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Levels 1-10 are finished (except level 10 bossfight, where there is a dummy logic). For the following few months I will take a break from this project and I will try to finish it sometime in 2018.

I will make a new release next week - ZIP for windows, RPM and DEB for linux, same as the first release.

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