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The rendering in Phaser and Pixi appears differently. #2
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hey there! thanks for sharing, would you mind running this in the WebGL renderer pls? I think this may be a WebGPU alpha thing I need to look into! |
I checked the renderer of the app and found out that it's using WebGL instead of WebGPU. |
heya - i think this is a premultiplied alpha issue. if you can save out your images with non-pre-multiplied alpha. It should be a temporary fix! |
hey @peterlee-dev would you mind sending the animation across please? will try to take a look at that this week! Thanks! |
tbh - I probably only need the texture! could you post that here? thanks! |
I have sent the problematic Spine file to [email protected]. I also tested it with version 2.0.2, but encountered errors. Thank you for your assistance. |
It seems like the error is due to differences in Spine Editor versions. |
As GoodBoyDigital mention in a previous post, this is a premultiplied alpha issue that are currently loaded without taking this into consideration. However, you can export non premultiplied alpha textures as GoodBoyDigital suggested here:
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The PR has been merged. |
Hi We have now moved this project to the official Esoteric Software repo for them to maintain. As a result we will be archiving this repo and closing all issues. If you still are having this issue please feel free to open an issue over on the new repo! As for migrating between the projects it should be as simple as swapping out the imports from |
pixi
phaser
In Phaser, the character's ears look smooth, but in Pixi, I noticed that there are lines appearing on the ears during rendering. What could be the issue?
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