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When selecting the "transparent" option, I would expect bunnymark to use alpha transparency for blending over the background. Instead seems to use bitmask transparency and looks like this:
Unlike the animated bunnys, the bunnys at the bottom have full alpha transparency.
Would it be possible to add an option for switching between alpha and bitmask transparency. I know almost nothing about WebGL, yet, but my project would required full alpha transparency for sprites, so this issue report doubles as a question if alpha transparency with sprites is possible at all.
The text was updated successfully, but these errors were encountered:
When selecting the "transparent" option, I would expect bunnymark to use alpha transparency for blending over the background. Instead seems to use bitmask transparency and looks like this:
Unlike the animated bunnys, the bunnys at the bottom have full alpha transparency.
Would it be possible to add an option for switching between alpha and bitmask transparency. I know almost nothing about WebGL, yet, but my project would required full alpha transparency for sprites, so this issue report doubles as a question if alpha transparency with sprites is possible at all.
The text was updated successfully, but these errors were encountered: