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Only bitmask transparency when "transparent" option enabled. #9

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waruyama opened this issue Sep 13, 2021 · 0 comments
Open

Only bitmask transparency when "transparent" option enabled. #9

waruyama opened this issue Sep 13, 2021 · 0 comments

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@waruyama
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waruyama commented Sep 13, 2021

When selecting the "transparent" option, I would expect bunnymark to use alpha transparency for blending over the background. Instead seems to use bitmask transparency and looks like this:

image

Unlike the animated bunnys, the bunnys at the bottom have full alpha transparency.

image

Would it be possible to add an option for switching between alpha and bitmask transparency. I know almost nothing about WebGL, yet, but my project would required full alpha transparency for sprites, so this issue report doubles as a question if alpha transparency with sprites is possible at all.

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