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Hey,
I don't think this is the proper place to send a message like this, but I didn't find a way of sending a personal message to anyone.
Anyhow, I have been a big fan of this project since I first saw it, but I also really wanted some shadows for my own project. Eventually with a lot of effort I managed to create a system for them myself, and made it public. I was wondering if you would mind having a look at it, possibly add a link in your project if you find it good enough.
I am a complete noob when it comes to opengl/webgl, so any help/feedback to make the system more efficient would also be appreciated. At the moment it is very intensive, and I will definitely have a great number of options in my game so less powerful computers can turn down the intensity.
Ok, noted, im gonna look at it when i have time. Current implementation of pixi-lights is good because it doesnt hack vanilla pixi, its an official plugin. Its possible to port shadows here too :)
OMG this is epic. @TarVK i'd like to add you in our slack, please give me your email so I can send invite when Slack service goes online (its down right now)
Hey,
I don't think this is the proper place to send a message like this, but I didn't find a way of sending a personal message to anyone.
Anyhow, I have been a big fan of this project since I first saw it, but I also really wanted some shadows for my own project. Eventually with a lot of effort I managed to create a system for them myself, and made it public. I was wondering if you would mind having a look at it, possibly add a link in your project if you find it good enough.
I am a complete noob when it comes to opengl/webgl, so any help/feedback to make the system more efficient would also be appreciated. At the moment it is very intensive, and I will definitely have a great number of options in my game so less powerful computers can turn down the intensity.
Here is the link: https://github.com/TarVK/pixi-shadows
Thanks for your time.
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