You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
So first, off this plugin is game changing. To me this is something that could compete with D3 in a way, I think.
Here are some pics of a quick script I did to test it out for my use case. I don't have to tell you what this would of looked like without this. It's just what I need. Except for 1 thing. I don't need to remind you what that looks like without this plugin.
However, you'll notices that the lines that break in-between the amplitudes that "arc" are at an angle and it would be great if those could curve. will BiezerTo and QuadracticTo also work here?
The text was updated successfully, but these errors were encountered:
Unfortunately, i didnt have time to make better geometrization of curves, so you have to tune curves params for your case. As for doing curves on shader, well, i had that idea too but.. time. I'm super-busy, and I'm grateful that @dev7355608 takes care about the lib )
HI @ivanpopelyshev thanks. Just to be clear will the Graphics() class properties of quadtracticLineTo and BiezerLineTo should work as expected? I will play again tonight and post results. Just wanted to make sure the expectation should be there.
Yes, that's right, I have PTSD after trying to make plot-lib, API's of modern plot libs is that bad. Hope someone can take my results and continue it further :)
So first, off this plugin is game changing. To me this is something that could compete with D3 in a way, I think.
Here are some pics of a quick script I did to test it out for my use case. I don't have to tell you what this would of looked like without this. It's just what I need. Except for 1 thing. I don't need to remind you what that looks like without this plugin.
However, you'll notices that the lines that break in-between the amplitudes that "arc" are at an angle and it would be great if those could curve. will BiezerTo and QuadracticTo also work here?
The text was updated successfully, but these errors were encountered: