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Terrain textures disappear #5806

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SomenameIchose opened this issue Mar 24, 2024 · 12 comments · May be fixed by #5979
Open

Terrain textures disappear #5806

SomenameIchose opened this issue Mar 24, 2024 · 12 comments · May be fixed by #5979

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@SomenameIchose
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Observed behaviour

When approaching the planet at a certain distance some terrain textures disappear.
On a first screenshot textures are proper
screenshot-20240324-215601
But at some point they(textures) start bugging like this
screenshot-20240324-215625
screenshot-20240324-215536
screenshot-20240324-215524

Expected behaviour

Terrain textures should be stable and shouldn't disappear

Steps to reproduce

Fly up to critical distance to certain planets and moons (in this case it is Pallas, I also saw this bug approaching Thebe)

My pioneer version (and OS):
ver 20240314 (8b6ae92)
OS: Windows 10 Home Edition

My output.txt (required) and game save (optional, but recommended)
output.txt
save.zip

@fluffyfreak
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That's not rendering the patch at all it seems, almost like the culling has decided it isn't visible

@fluffyfreak
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I've not been able to repro' this with some quick local testing around Pallas or Thebe. I also tried with the supplied savegame.

@SomenameIchose what GPU do you have?

@SomenameIchose
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I've not been able to repro' this with some quick local testing around Pallas or Thebe. I also tried with the supplied savegame.

@SomenameIchose what GPU do you have?
Intel(R) Pentium(R) Gold G5420 CPU @ 3.80GHz 3.79 GHz

@SomenameIchose
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I gave an another try to fly to Pallas but textures don't disappear this time. Maybe it happens at certain coordinates?

@SomenameIchose
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SomenameIchose commented Mar 26, 2024

Yes, I tested it, they disappear at coordinates of S029°25'12 E042°42'07

@pcercuei
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I can reproduce, see the attached save file. Just load it in Pioneer and you should see it.

Jameson2.zip

@pcercuei
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Note that it happens both on my integrated Intel card and my discrete Nvidia card (with Nouveau).

@fluffyfreak
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This isn't a GPU/driver bug, this is CPU side terrain generation and the rendering calls itself. Can confirm that it's CPU side only so you'll see it on anything that can run it.

@fluffyfreak
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I can confirm that it's the Horizon Culling optimisation which is... over optimising for some reason 🤷 however nothing appears to have changed in the SSphere::HorizonCulling method in years. The only change I can see is to the centroid in GeoPatch but I don't know how that might be affecting it.

@fluffyfreak
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Oof nope that ain't it either, you have found me a real doozy of a bug 🤣

@fluffyfreak
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Ok, I might have a fix for this in the works but it's after midnight, so I'll continue another day

@fluffyfreak
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I've put in a first draft of a fix in #5829 which will need some serious testing.

@fluffyfreak fluffyfreak linked a pull request Nov 20, 2024 that will close this issue
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4 participants