diff --git a/data/shaders/opengl/rayleigh_sky.frag b/data/shaders/opengl/rayleigh_sky.frag index 3872440ca3..533f24e790 100644 --- a/data/shaders/opengl/rayleigh_sky.frag +++ b/data/shaders/opengl/rayleigh_sky.frag @@ -233,7 +233,6 @@ void main(void) atmosDiffuse.a = 1.0; frag_color = (1.0-fogFactor) * (atmosDiffuse * - vec4(atmosColor.rgb, 1.0) * vec4(specularHighlight.rgb, 1.0) * 20 ); }