-
-
Notifications
You must be signed in to change notification settings - Fork 380
/
Changelog.txt
4226 lines (3666 loc) · 184 KB
/
Changelog.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
November 2024
* New Features
* Total overhaul of Ship Equipment - EquipSet v2 (#5734)
* Degrade scooped cargo requiring cargo life support (#5949)
* Improvement: Radar auto-zoom on cargo canisters (#5948)
* Add Buy and Sell prices to the Commodity Market (#5945)
* Natrix overhaul (#5963)
* Natrix patterns (#5975)
* feat(ui): add keybinding for target radial (#5962)
* feat(radar): add manual zoom mode to scanner (#5958)
* feat(radar): capture mouse wheel for zooming radar (#5978)
* Feat/radar improvements (e.g. intermediate zoom step, etc.) (#5984)
* Internal
* Fix builds which use "-DDEBUG" (#5946)
* Lua function GetEquipFree("cargo") is not behaving as expected (#3450)
* Build Cleanup (#5956)
* Optimize CityOnPlanet CPU-side rendering cost (#5943)
* Removing normal map from default cockpit materials (#5964)
* Fully expose InputBindings to Lua (#5965)
* Small fixes and improvements (#5968)
* Linux de-profile and msvc compilation fix (#5967)
* More default colours and cleanup copy-n-paste in GeoPatch (#5973)
* Cleanup Sound interfaces to allow plugging in alternative backend (#5959)
* Cleanup and unify Feat/view event and names (#5974)
* Allocate light data UBO from per-frame allocator, misc. fixes and cleanup (#5970)
* Fixes
* Fix $HOME/.pioneer randomly created on Linux (#5944)
* Ubuntu 24.04 & openSuSE Tumbleweed - Illegal instruction, core dumped (#5877)
* Preview information for modules in particular for hyperdrives and guns (#2820)
* New game may give you zero equipment (#4803)
* Weapon on sale not installed (#5567)
* Missiles buttons not showing up (#5887)
* Buying and selling ship equipment does not require confirmation (#5020)
* assertion failed in equipment-market.lua:91 (#5883)
* fix crash bugs in Passengers introduced by equip-v2 (#5957)
* Fix the ability to start from all start positions (#5971)
* Fix incorrect dV calculations in ship market (#5970)
* Fixing icons.svg after the radar updates (#5982)
* Fix(flightlog): fix crash when removing a flight log entry (#5988)
* Updating Vatakara to use the shild mesh of the Malabar (#5990)
October 2024
* New Features
* NameGen - Spice up the station names (#5906)
* Add interior lighting to stations (#5823)
* Feat/reset view on hyperspace exit (#5922)
* Rework scout mission display and completion (#5932)
* Internal
* Improve narrow-phase collision physics performance (#5789)
* CppCheck 2.15 performance cleanup (#5931)
* Misc. code improvements (#5937)
* refactor: run SaveGameStats in a job (#5934)
* Fixes
* Fix hyperspace route update bug across save/load cycle (#5924)
* Fix creating save game directory on startup & implementation improvement (#5927)
September 2024
* New Features
* Icelandic culture name generator fix-up (#5913)
* Internal
* Simplified random station selection for delivery missions (#5915)
* Fixes
* Fix savefiles directory not being created (#5919)
* Update advice on hyper drive mechanics (#5923)
August 2024
* New Features
* Implement a consistent (and purple!) UI theme (#5865)
* Added Perf-Info button to Dump a system to systemeditor compatible JSON (#5888)
* Station Police shows: crime records, rules & regulations, banned goods (#5863)
* Redesign Save/Load window, add UI Notification system (#5898)
* Added/remade 3 new factions (#5892)
* Add ability to reroll random systems to System Editor (#5901)
* Clarify system-level economy display (#5900)
* Polaris is also found by name "North Star" (#5908)
* Add Hawaiian names (#5910)
* Fixes
* Fix crash in mission list in hyper space when combat mission (#5872)
* Invert illegal commodities icons in the Economy & Trade view (#5884)
* Police patrol improvement, don't confuse player with pirate (#5809)
* Fix intro screen ship spinner parade's lack of randomness for some (#5896)
* Repopulate BBS with adverts if empty (#5894)
* Better explanation of the combat mission due date (#5891)
* Create BBS if empty (#5912)
* Internal Changes
* Separating shield.models (#5853)
* Separate shield meshes from ship models (#5840)
* Don't build against lzcnt by default and enable USE_SSE42 only on Intel (#5871)
* Improve PerfInfo debug window (#5899)
* Move local, and bright stars systems definitions from lua to json (#5911)
July 2024
* New Features
* Add "jettison all" buttons to cargo sidebar menu (#5867)
* Add Easter egg. Story about time traveler (#5864)
* Internal Changes
* Fix debug commodities tab (#5861)
* News Event: debug can also remove adverts (#5862)
* Improve Lua type checking for string enums (#5869
Pioneer 2024-07-10 Release
* Fixes
* Fix bad placeholders in translated strings (#5852)
* Fix DLLs not being installed on Windows builds (#5850)
* Fix News Events not modifying commodity demand (#5859)
* Fix custom systems with zero stars (#5858)
* Fixing Coronatrix label naming (#5855)
* Fix Military Drive 2 not for sale & tweaks (#5856)
June 2024
* Fixes
* Fix so .desktop file points to correct installed path (#5847)
* Sort commodity names by translated string (#5846)
* Improve surface scan missions on high-pressure worlds (#5841)
* Fix lots of missing ship labels (#5842)
* Fix mission list error when opened during hyperspace (#5843)
May 2024
* Fixes
* Fixing misalligned little parts of the Xylophis cockpit (#5834)
* Removing stray triangles from Bluenose (#5835)
* Internal Changes
* Add missing algorithm include / copy_new complaint (#5833)
April 2024
* Internal Changes
* Documented minimal compiler version needed updating (#5810)
* Include stdlib.h instead of alloca.h for alloca(3) on FreeBSD (#5827)
* Include <algorithm> for std::max (#5828)
* Do not install libfmt by default (#5808)
* Renderer: Support running under Wayland (#5817)
* Fixes
* Police Coronatrix texture fix (#5816)
* Fix loud white nosie after mouse steering (#5812)
* Fix location recovery in save files (#5801)
* Use variable "dist" (SAR mission) for the distance in the BB if specified (#5818)
* Fixing flipping landing gear animation of Bowfin (#5814)
March 2024
* Fixes
* Fix backwards save compatibility with v90 saves (#5798)
* Fix speed limiter button positions overlapping (#5802)
Pioneer 2024-03-14 Release
* Internal Changes
* Add Lua "Persistent Object" Serialization (#5774)
* Fixes
* Minor model fixes (Lodos, Coronatrix) (#5782)
* Fix the accumulation of zombie traders and some other unnecessary things (#5783)
* System Editor Fixes (#5787)
* Consider InputBindings::Axis active only if it's value is non-zero (#5795)
* Fix incorrect position of starports (#5793)
* Fix system editor loading body parameter wrongly from .json file (#5792)
* Fix incorrect city locations (#5744)
* Fix hyperjump streaks falling down (#5770, #5794)
* Fix invalid binary orbits (#5764, #5794)
* Fix negative commodity demand (#5784, #5794)
* Improve collision mesh to Natrix (#5796)
February 2024 (dev)
* New Features
* Editor Welcome Screen: don't require command line argument (#5772)
* Resizable Editor Window (#5779)
* Internal Changes
* Fix MSVC CI build on non-PR refs (#5733)
* Update libfmt, fix compilation warnings and invalid JSON CustomSystem position (#5759)
* Add documentation to make life for package maintainers easier (#5749)
* Fixed broken screenshots links (#5761)
* Adding editor.txt, removing ModelViewer.txt to document new editor (#5737)
* Misc cleanup, fixes, and Lua function library improvements (#5773)
* Update Github Upload-Artifact action for Windows CI (#5781)
* Add a recovery reader for the v90 flight log (#5763)
* Fixes
* Local missions should list distances in AU rather than Ly (#5756)
* Fix star background generation (#5758)
* Fix path of pioneer executable (#5743)
* Fix 'nil' in hyperdrive Maintenance BBS advert (#5754)
* Generate atmospheres for gas giants also in legacy custom systems (#5766)
* Fix "bad argument" error in SearchRescue.lua in custom systems (#5769)
* Fix crash when deleting a flightlog entry (#5768)
* Fix projectile and beam weapons not able to hit, frame sync (#5767)
* Don't crash when there are few background stars (#5778)
* Fix spelling / grammar in English language files (#5780)
* Fix that sometimes ships get stuck the moment they start to dock (#5127)
* Adding landing spike to Mola Ramsayi collision mesh (#5785)
Pioneer 2024-02-03 Release
* New Features
* Add new music tracks by diduuz (#5727)
* Fixes
* Fix mission data for Custom Cargo mission persisting between games (#5730)
* Fix model viewer not working (#5729)
* Fix bogus GPS coordinates when entering an orbit (#5729)
* Fixes Visual Studio CMake build only supports Debug, not release or profiling (#5729)
January 2024
* New Features
* Newground station cleanup and new textures (#5704)
* Add a function to recover old versions of saves (#5706)
* Docking with orbital in manual mode (#5619)
* Add delete button in save/load window (#5674)
* System overview icon upscale and update (#5540)
* Make ship market comparison colors colorblind friendly (#5715)
* Unify / re-balance mission travel time implementation (#5707)
* Stop TradeShips from performing illegal Hyperjumps (#5647)
* Improve planet rings shaders (#5708)
* Update/rework of the flightlog (#5666)
* Realistic Rayleigh/Mie atmospheric scattering (#5617)
* Save and load the current planned hyperjump in the save file (#5721)
* Internal Changes
* Release will now also build an AppImage (#5682)
* Re-add the galaxy dump function (#5676)
* Refactor Event Queues (#5671)
* Add Space.GetBodiesNear(), ProximityQuery module (#5637)
* Fix undefined behaviour in CommandBufferGL.cpp (#5694)
* Hardcode the project version, for packagers (#5713)
* Lua serializer comment error tweak (#5718)
* Add BUILD_DATE variable for windows builds (#5722)
* Fixes
* Avoid misaligned read when loading SGM files (#5692)
* Remove transparent backgrounds from screenshots (#5660)
* Fix assert on startup when calling back on an empty string (#5717)
* Fix orbital / surface scan missions being unable to be completed (#5724)
* Fix player being unable to collide with Stations if only ship in Frame (#5720)
* Crash from hyperjump-planner indexing local ship (nil) #5725
* Fix missing gas giant atmospheres (#5728)
December 2023
* Fixes
* Fix installed directory structure on Windows (#5686)
November 2023
* Internal Changes
* Lua Constant autocomplete support (#5663)
* Simplify SystemBody::GetAtmPressure (#5662)
* Improve Simplex Noise Performance (#5661)
* Improve CI Setup and Performance (#5670)
* Build with SSE4 / AVX, fix build artifact generation (#5651)
* Lua io and FileSystem uri changes (#5638)
* LuaBody/Player/Ship function changes (#5643)
* Update AppStream destination and filename (#5664)
* Improve BVH Broadphase Performance (#5669)
* Fixes
* Correct value of g-force in system editor (#5658)
* Fix assertion failed in Sfx::Sfx(const Json &jsonObj) (#5668)
* Fix crash in l_body_get_ground_position if there is no body to get (#5665)
* Fix lua components corruption on save (#5657)
October 2023
* New Features
* Ship market comparison colors (#5632)
* Search bar for save/load window and crashes fix (#5634)
* ScanManager improvements and ship properties fixes (#5635)
* Improve realism of randomly-generated systems (#5622)
* Sensibly generate high-gravity planets (#5592)
* Implement graphical editor for creating custom systems (#5625)
* Allow double click on an item to load the saved game (#5652)
* Internal Changes
* Load custom systems from JSON, deprecate lua-based custom systems (#5622)
* Window VSync mode can be changed without restart (#5625)
* Restructured & reworked Pause button code (#5650)
* Added Appimage build script (#5620)
* Fix undefined behavior in space bodies deferred addition (#5648)
* Fixes
* Disable scrolling for tab-view and character info (#5642)
* Fix failed build for ALT Linux, by calming down -Werror=return-type (#5649)
* Fix for glued cockpit (#5631)
* Fix for commodity market in stock and demand reset (#5633)
* Fuel scooping rework (#5609)
* Fix Scans not resuming on game continue (#5577)
* Fix disappearing fuel after save and load (#5534)
* Fix ship info screen showing wrong cargo capacity and usage (#5557)
* Fix for "Assertion failed!" in the "Ship Repairs" window (#5640)
* Wording change for commands in the "Crew Roster" window (#5641)
* Fix constant planet density vs radius ratio (#5592)
* Fix main menu music not playing after exiting to main menu (#5645)
* Fix incorrect time acceleration after closing pause menu (#5646)
* Fix absurd number of spaceports generated on high-population worlds (#5625)
* Fix surface ports being generated on a single "orbital line" around the body (#5625)
September 2023
* New Features
* Add Model Viewer Widget (#5613)
* Internal Changes
* Build directly from the CMake config on windows with Visual Studio 2019 (#5624)
* Expand ModManager, add System Editor prerequisites (#5623)
* Remove Visual Studio solution, improve new-contributor experience (#5626)
* Fixes
* Ignore x-axis only mouse wheel events (#5627)
* Fix for rounding error in lobby's +/-10% buttons (#5628, #5630)
August 2023
* New Features
* Add New Game interface to customize starting parameters (#5561)
* Added icon to indicate up/down camera view (#5600)
* Internal Changes
* Editor Binary and Prerequisites (#5611)
* build: include <cstdint> explicitly (#5616)
* Upgrade IMGUI to v1.89.8 (#5599)
* C++ i18n APIs use std::string_view to reduce string copies (#5605)
* Better support for loading GTLF model sources (#5606)
* Added support for fully animated model tags (#5606)
* Improve compilation times by ~30% (#5309)
* Re-architect System Map to use object tracks (#5607)
* Load SVG icons into pigui fonts for better rendering (#5608)
* Disable runtime floating point exceptions (#5610)
* Fixes
* Fixes after sector map refactoring and new start menu added (#5612)
July 2023
* New Features
* SecondHand - Add possibility to refuse selling (#5593)
* Fixes
* Fix issues when quitting Lua console (#5597)
June 2023
* Fixes
* Mouseover tooltip for the ECM and the Advanced ECM systems (#5590)
* Internal Changes
* Include ad title in bulletin board search (#5589)
* Combat mission explanation about special equipment (#5588)
May 2023
* Fixes
* Fix SIGFPE from zero length vector if flying long time enough (#5569)
April 2023
* Fixes
* Fix military drive being too heavy (#5580)
March 2023
* Internal Changes
* Use explicit-size types in LuaPushPull to fix 32-bit builds (#5538)
* Fixes
* Fix empty accessory files used to reduce facegen accessory spawn chance (#5558)
* Fix autopilot crash with no body in frame of reference (#5551)
* Fix crashes when ships jump into system from hyperspace (#5564)
February 2023
* New Features
* Improved and cleaned up facegen parts (#5537)
* Reduce chance of autopilot crashing into planets between ship and target (#5481)
* Internal Changes
* Modernized debian package build rules to work with CMake (#5543)
* Fixes
* Fix issue with player not being assigned as crew on their own ship (#5515)
* Fix distance to planet surface being calculated relative to body center (#5515)
* Fix Skipjack having only 1 sensor slot (#5515)
* Default flight roll keys to Q/E (#5515)
* Armed recon mission informs the player when they've reached the target area (#5522)
* Fix set hyperspace target button missing from SAR mission (#5531)
January 2023
* New Features
* New ship: Coronatrix Courier (remodel and conversion of the Amphiesma) (#5462)
* New mission type: perform orbital or surface scans of a body for large rewards (#5433)
* Improved missile targeting to make them significantly more dangerous (#5472)
* Player starts with a Coronatrix at sol (#5462)
* Add interface to configure joystick axes and deadzones (#5477)
* Allow treating joystick axes as "half axes" (e.g. gamepad triggers) (#5477)
* Increase trade-in value of ships from 50% to 65% (#5475)
* Add station stock and demand, with impact on commodity prices (#5474)
* Enable in-system trading between different stations (#5474)
* Increase amount of credits granted at Mars and New Hope starts (#5474)
* Increase Bowfin's equipment capacity to improve its utility (#5498)
* Internal Changes
* Improved code for Advice module / smaller saves (#5467)
* Fix URLs changed, to forum (#5464)
* Introduces a new Input.GetMouseCaptured() method (#5468)
* Update CI workflow files (#5491, #5494)
* Fixes
* Fix error in main-menu tooltips (#5468)
* Fix error with system overview open in hyperspace (#5468)
* Fix typographical issues in planet description (#5469)
* Fix crash from main menu (#5457)
* Fix Lua UI error on hyperjump (#5463)
* Adjust descriptions for dwarf planets, asteroids and atmosphere density (#5482)
* Increased equipment capacity and tank size of Sinonatrix (#5472)
* Ensure fonts in info and station comms have consistent sizes (#5475)
* Fix lua stack overflow (#5480)
* Fix saves with invalid ships causing menu errors (#5480)
* Fix shading of Vlastan Library building (#5483)
* Fix lodos missing a gun mount tag (#5486)
* Fix station pads being assigned wrong bay indicies (#5488)
* Fix several memory leaks and uninitialized variables (#5495)
* Fix issues with skipjack patterns and textures (#5496)
* Fix custom flightlog data sometimes not being loaded with a save (#5498)
* Fix multiple issues with autosave on landing causing incorrect save states (#5498)
* Fix scan manager not detecting sensors when player buys a new ship (#5498)
* Fix a major defect in terrain quality at high elevations (#5498)
* Fix multiple issues with scout mission (#5505)
December 2022
* New Features
* Implement select target and cycle hostile contact buttons (#5429)
* Nav target icons indicate whether the target is on the other side of a body (#5438)
* Display station tech-level in System Map info panel (#5439)
* Added more varied and interesting donation mission titles (#5445)
* Anti-aliased rendering of ship ID labels (#5459)
* Internal Changes
* Load mods from unpacked directories as well as zip files (#5432)
* Improve LuaTimer per-frame performance (#5453)
* Allow model files to reference textures in other folders (#5459)
* Add a model hierarchy view to the ModelViewer (#5459)
* Add a hyperspace-to-system button to the debug menu (#5455)
* Add additional attributes to LuaStarSystem (#5455)
* Improve lua autoload utilities (#5454)
* Provide "equipment item card" as an independent UI widget (#5454)
* Fixes
* Fix shield recharging being disabled after selling shield booster (#5434)
* Fix ship passenger cabin capacity not being shown when buying a ship (#5439)
* Fix SolFed homeworld was pointing at Shanghai instead of Mars (#5439)
* Fix auto-route button routing to the wrong body in the target system (#5435)
* Fix hostile ships running away from the player and never engaging (#5436)
* Fix illegal scoop missions didn't spawn saleable goods (#5446)
* Fix SAR missions generating invalid configurations (#5446)
* Fix SAR missions not giving the player enough time to reach the target (#5446)
* Fix high-priority messages not interrupting timewarp (#5446)
* Fix incorrect message when landing at ground stations (#5450)
* Fix an issue that duplicated BBS adverts when autosaving (#5456)
* Fix tradeships becoming unresponsive and filling all station pads (#5456)
* Fix several crashes when changing player / model debug flags (#5459)
* Fix ModelViewer camera was extremely zoomed out when opening small models (#5459)
* Fix UI error when pumping fuel in hyperspace (#5455)
* Fix pigui tooltips having extremely inconsistent font sizes (#5454)
November 2022
* New Features
* Improved lead calculation for pulse and beam weapons (#5417)
* New sidebars and cargo display in the Flight UI (#5431)
* Massively expanded and improved spaceport city generation (#5430)
* Internal Changes
* Cargo is now handled completely separately from ship equipment (#5389)
* Fuel / cargo scooping is now moddable by Lua (#5389)
* Cargo life support expiration is now handled in Lua (#5389)
* Add teleport-to-station button to debug menu (#5430)
* Fixes
* Fix undefined behavior when clearing joystick axis bindings (#5415)
* Fix SAR allowing ships without suitable passenger capacity (#5413)
* Fix potential to buy more than the available amount of a commodity (#5413)
* Fix issues where cargo types could have different values across save/load (#5389)
* Fix joystick axis reporting invalid joystick value when cleared (#5415)
* Fix crash when opening System View in hyperspace (#5428)
* Fix MusicPlayer crashing when music ends on sector view while in hyperspace (#5425)
* Fix cargo life support not being correctly handled (#5419)
* Fix catastrophic rotation after undocking from space station (#5422)
* Fix ship having no gun cooling after selling laser cooler (#5426)
October 2022
* Fixes
* Fix broken Scoop mission, due to onCargoDestroyed event not triggered (#5407)
* Fix animation import issues with assimp >= 5.1.0 (#5412)
September 2022
* The busy nature of life consumes all
August 2022
* Contributors all working on unmerged code
July 2022
* Internal Changes
* Improve error reporting and debug printing utilities (#5391)
* Fixes
* Search and Rescue: fix refueling mission (#5383)
* Fix randomly-generated background stars being invisible (#5390)
June 2022
* New Features
* Add custom two-seater cockpit for the Xylophis (#5373)
* New follow-target and follow-orient flight control modes (#5371)
* Add player-controllable flight speed limiter (#5371)
* New radial menu for autopilot hold-orientation functions (#5371)
* Internal Changes
* Reduce ship stress creaking sound occurance (#5377)
* Refactor input binding widget to allow binding key chords (#5371)
* Add axis input to select radial menu options with gamepad (#5371)
* Add Chrome-Tracing output support to profiler (#5380)
* Optimize starfield filling during new-game startup (#5381)
* Rasterize SVG images on a background thread (#5381)
* Add BodyComponent and LuaComponent systems (#5384)
* Add better grid rendering for ModelViewer (#5386)
* Fixes
* Fix docked music not playing (#5378)
* Fix PropertyMap use-after-free with orphaned LuaObjects (#5382)
May 2022
* New Features
* New, more detailed default cockpit model (#5368)
* Add bespoke cockpit for the Sinonatrix (#5370)
* New paintshop customization interface for stations (#5342)
* Metal creaking sound feedback under high acceleration (#5335)
* Display thruster plumes in cockpit view for enabled ships (#5370)
* Internal Changes
* Add riscv compilation support (#5345)
* [Loader] Add assimp version information and error string when loading a model fails (#5340)
* Rewrite PropertyMap implementation to use C++-side hashtable (#5300)
* Fixes
* [FlightLog] Use Game.GetStartTime() instead of the Jan 1 3200-based Game.time (#5263)
* Fix 20MB of memory leaks (#5372)
April 2022
* New Features
* Adding the new and fixed patterns and texture to ships (#5347)
* Fixes
* Fix Deneb model (#5341)
* Fix list order of Torvalds (#5351)
* Fix crash on sector map - don't access imgui font until it's initialized (#5361)
March 2022
* Watching life pass by
February 2022
* Fixes
* Do not scan the player's cargo if he is already in hyperspace (#5346)
* Fix getting exit parameters from hyperjump (#5336)
January 2022
* New Features
* Redesign the BBS layout, show pertinent mission info (#5312)
* New slot-based ship equipment display (#5315)
* Completely new System Atlas mode for System Map (#5239)
* Add System Overview Widget to System Map view (#5327)
* Xylophis overhaul, new model (#5323)
* Culture/language specific first + last name (#5223)
* Show ground stations in System Atlas view (#5333)
* Internal Changes
* Reduce BBS advert string data written to save files (#5312)
* Unify default UI theming, ensure UI scaling snaps to pixel values (#5315)
* Default language is based on the user's environment language code (#5326)
* Improve buttons (#5332)
* Fix remote lua connection (#5318)
* Fixes
* FuelClub: Refuel internal fuel tank only once a day (#5311)
* Fix mechanic character not being persistent (#5306)
* Fix GL_INVALID_ENUM error in forward-compatible GL contexts (#5315)
* Fix clicks falling through buttons in Sector Map (#5324)
* Fix SAR orbit, and load of Traveller's advice module (#5331)
* Fix System map bugs, after play-testing (#5334)
November 2021
* New Features
* Added station restocking and balanced goods availability (#5291)
* Internal Changes
* Change CommsWindow opacity, adjust Quit message window (#5303)
* Add TaskGraph implementation for mid-frame parallelism (#5302)
October 2021
* New Features
* New galaxy skybox, improved star brightness and density (#5124)
* Internal Changes
* Double-clicking the pause button opens options menu (#5279)
* Make fuel scooping slightly easier and safer (#5281)
* Rewrite lua serialization of userdata types, remove old text-based pickling (#5240)
* Translation resources fall back to en.json (#5295)
* Add compile-time string hashing, TypeId framework (#5298)
* Fixes
* Fix sharp edges on hypercloud halo (#5288)
* Fix NPC ship trajectory calculations crashing into planets (#5250)
* Fix DebugRPG menu crashing when current game is ended (#5292)
September 2021
* Internal Changes
* Increase and limit the height of the BvhTree (#5249)
* No scrollbar on short comms log, show newest message first (#5256)
* Two new tabs in debug mode (player info and commodity) (#5268)
* Replace obsolete imgui functions (#5259)
* Unbloated best-match code (#5257)
* Fixes
* Fix gun tag on Skipjack caused issues after save/load (#5269)
* Fix sold out Illegal commodity price not at x2 over black market (#5277)
* Fix crash from selling to sold out advert when amount=0 (#5262)
August 2021
* Internal Changes
* Rewrite renderer API and material authoring system (#5156)
July 2021
* New Features
* Ship thrust, fuel, and acceleration rebalances across the board (#4970)
* Better view-based star selection in Sector Map (#5227)
* Internal Changes
* Add error display to tab views that have crashed (#5224)
* Re-added cargo mission tonnage dialogue option (#5228)
* Fixes
* Fix FlightLog buttons being offscreen (#5224)
* Fix invalid MSAA settings causing openGL errors (#5224)
* Fix ESC key not closing the settings window (#5224)
* Fix crash in ModelViewer when switching to FPS navigation (#5224)
* Fixed DSMiner ship vertex normal issues (#5229)
June 2021
* New Features
* Improve startup times with threading (#4951)
* Cargo run allows negotiating cargo amount (#5164)
* Internal Changes
* Add Format.DateOnly() to lua side (#5214)
* Add sender to CommsLog (#5203)
* Mark Pioneer as DPI-aware on Windows (#5210)
* Fixes
* Fix floating point truncation crash on old AMD hardware (#5204)
* Fix build with USE_SYSTEM_LIBLUA=ON (#5206)
* Fixing the covering of data by icons in reticule in low res (#5211)
* Fix missing translation strings in comms log (#5212)
* Fix corrupt savefiles being generated with GCC11 (#5218)
* Fix undefined behavior when caching ship equipment (#5217)
May 2021
* New Features
* Add more tradeships and improve their behavior (#4984)
* Highly improved performance with many ships in one system (#5166)
* Internal Changes
* Add zone-based profiling to debug/profiler builds (#5168)
* Fixes
* Fix crash when loading invalid AI command data from savefile (#5167)
* Fix compilation of PiRngWrapper under GCC11 (#5172)
* Fix enable selecting stars in sector search even when duplicate named (#5193)
* Small improvements for the combat mission (#5184)
* Fix News Event not modifying commodity price and stock (#5192)
* Fix Cargo mission, to not pick up cargo if too late (#5196)
April 2021
* New Features
* Add custom content to the Rondel system (#5095)
* Add music to the map view, add new music tracks (#5093)
* Internal Changes
* Add new debug tooling colorscheme (#5161)
* Upgrade build tooling to C++17, remove nonstd::string_view (#5151)
* Fixes
* Fix legal footer always being 'Clean' in station view (#5094)
March 2021
* New Features
* Sinonatrix overhaul (#5106)
* Fixes
* Fix GasGiant clipping and bright spots on models (#5157)
* Fix crash in hyperspace with sector map opened (#5155)
* Fix death music not playing over tombstone screen (#5129)
* Internal Changes
* Modify GetAtmosphericState() to accept any two bodies (#5128)
February 2021
* Internal Changes
* Support PowerPC 64 platform (#5141)
* Fixes
* Fix crash on keypress (#5147)
* Move the surface starport's system bodies on loading (#5126)
* Updating the orientation of the docking tags. - No more backwards docking (#5131)
* Update Quickstart.txt (#5132)
* Several small improvements and fixes system map (#5123)
January 2021
* New Features
* New scoop mission (#4860)
* Add alternative naming schemes (#4933)
* Internal Changes
* Happy new year (#5105)
* Update buildscripts to use Ubuntu 20.04 (#5109)
* Fix build with system lua (#5121)
* Fixes
* Fix surface sounds playing after leaving surface (#5115)
* Fix segfault when setting destination to binary star (#5114)
* Fix background display issues when changing star density slider (#5116)
* Fix crash triggered by spacestation when removing advert (#5118)
* Fix empty landing pad being occupied by a skipjack ship (#5086)
* Fix game crash when selecting system map in hyperspace (#5120)
December 2020
* New Features
* Move planar radar widget to pigui (#5081)
* Overhaul body names in the 1 Orionis system (#5042)
* Significantly reduce savefile sizes (#5075)
* Show background stars in system view (#5068)
* Show surface starports in system view (#5060)
* Use new icons in Worldview (#5042)
* Move economy & trade to pigui (#4067)
* New BBS advert for soldout commodity (#5059)
* Internal Changes
* Reduce probability for imported goods to be sold out (#5074)
* Show commodity import/export information in market (#5082)
* Update several system's names to use alternate name feature (#5083)
* Clarify tooltip for rotate button (#5070)
* Adjust mission payouts to more natural numbers (#5050)
* Optimize route rendering (#5033)
* CMake: Fix modelcompiler not compiling anything (#5039)
* Add MSVC build to github-actions CI builds (#5036)
* Add incremental drag widget to pigui (#5031)
* Fix unused variables in release build (#5043)
* Donate to crank improvements (#5073)
* Remove SetDepthRange (#5080)
* Fixes
* Fix crash when switching to system map after hyperjumping (#5077)
* Fix buy/sell of station stock updating inverted (#5072)
* Fix ambient music looping (#5061)
* Fix grammar in translation string for Earth/Sol radius (#5053)
* Be consistent with use of nuclear vs radioactive (#5057)
* Fix menu music issues (#5047)
* Several map fixes and small tweaks (#5048)
* Small UI fixes (#5085)
* Localize header string on ship info screen (#5063)
* Scottish place name revision (#5052)
* Fix soldout BBS advert title template after load (#5092)
* Fix soldout advert crashing the game when saving (#5097)
November 2020
* New Features
* New unified color theme and new icons (#4993)
* Commodities and Economies are now defined in JSON (#4944)
* Skipjack Courier from OKB Kaluri (#4871)
* Add a new model for escape pods (#4877)
* Improved missile damage calculations, slightly boosted damage (#4927)
* More lively station traffic control communications (#4987)
* Add tag display to ModelViewer (#5010)
* Port Crew Roster to PiGui (#5022)
* Port Active Missions display to PiGui (#5025)
* Move Economy & Trade -view to pigui (#4967)
* Add menu and ingame music from franzopow (#5027)
* NewUI is dead, long live PiGui! (#5032)
* Improve combat targeting by adding aim assist for player weapons (#5037)
* Added lower-cost 5MW mining laser (#5037)
* Internal Changes
* Decrease the maximum background star size to 0.3 (#4991)
* CMake: Avoid libGLU dependency (#4994)
* Improved icon renderering at small sizes (#4993)
* Update NanoSVG (#4996)
* Moved ESC key handling to PiGui (#4999)
* Add a selection highlight to the ship market list (#4999)
* Removed old Ship.lua compatibility code (#5000)
* Allow all ships with hyperdrives to be selected for rendezvous missions (#5002)
* Fall back to an empty resource if it hasn't been translated (#5011)
* MSVC CMake Updates (#5012)
* Buffed local delivery mission payouts, reduced fuel costs (#5037)
* Move comms to entirely in lua (#5008)
* Fixes
* Fix SAR crash where IsPlayer() is falsely called by non-ship body (#4985)
* Fix tradeships inflating save files with 1000s of duplicate cargo items (#4993)
* Fix some old hardware not being compatible with the Reverse-Z implementation (#4993)
* Minor bugfixes for cargo mission (#4998)
* Fix external camera causing segfaults/crashes under some circumstances (#4999)
* Set the timeaccel to 1x when clicking the undock/blastoff button. (#4999)
* Fix saved games in external camera resetting to internal camera on load (#4999)
* Fix radar display state being incorrectly saved (#4999)
* Fix jump range being improperly persisted across games (#4999)
* Fix ship displays not properly updating between games / selections (#4999)
* Fix zenith indicator not pointing away from the planet (#4999)
* Fix starting a new game charging a docking fee (#5000)
* Herding back the Sun and Moon icons who went astray during the latest iconoclast raid. (#5003)
* Same font size for ship info as other screens (#5024)
* Fix input system bugs (#5009)
October 2020
* New Features
* Ship-specific atmospheric pressure limits (#4958)
* Make thruster upgrades availabile based on tech level (#4956)
* Internal Changes
* Optimize body list container in Space.cpp (#4957)
* Use an offscreen buffer as the primary rendering target (#4974)
* Use Reverse-Z depth buffer, drop logZ hack (#4975)
* Add PlanetsGravity processor for GalaxyStats tool (#4971)
* Add theme color display/editor to debug menu (#4979)
* Fixes
* Fix Flight Log crashes (#4973)
* Update MSVC CMake configuration and instructions (#4980)
September 2020
* New Features
* Add external camera interpolation and spring (#4955)
* Port ObjectViewer to pigui (#4952)
* Internal Changes
* Cleanup Renderer API to Remove Fixed-Function State (#4947)
* Add pigui handlers for PiGuiViews (#4952)
* Collapse PiGui namespaces, load pigui theme from Lua (#4963)
* Clean up Lua PiGui code, split into multiple modules (#4964)
* Fixes
* Show the ship's translated name in savegame stats (#4953)
* Clear starports array if system has no population (#4950)
* No more crashes when hyperjumping (#4907)
August 2020
* New Features
* Debug ship spawner tool now integrated with Ctrl+I debug menu (#4941)
* Add surface impact alerts #4891
* Recon/combat missions require radar #4916
* Internal Changes
* Refactor WorldView to no longer use newUI (#4941)
* Add WorldView debug info to PerfInfo tool (#4941)
* Cleanup Win32 build for VS2019 (#4911)
* Add icons to profiler reports, implement directory copying for FileSystem (#4932)
* Extend LuaMetaType system to "function library" objects (#4945)
* Add function GalaxyStats to LuaDev (#4938)
* Fixes
* Fix ship directional indicators not pointing in the correct direction (#4941)
* Fix requring a camera frame when drawing PiGui (#4941)
* Fix being able to load invalid save versions (#4945)
* Fix compilation on i686 builds (#4945)
* Fix atmospheric flight calculations (#4946)
July 2020
* New Features
* Captains log added to info-view (#4795)
* Plentiful tweaks to sector map (#4906)
Internal Changes
* Make size of load/save dialogue window sane (#4912)
* Fixes
* Fix buying commodities not subtracting station stock (#4909)
* Fix hyperdrive last service date being wrong (#4910)
* Fix the build with USE_SYSTEM_LIBLUA (#4940)
June 2020
* New Features
* Redesign System and Sector Map View layouts (#4852)
* Internal Changes
* Add support for IMGUI tabs in pigui (#4893)
* Fixes
* Fix LuaMetaType issues (#4883)
* Update MSVS2019 Project (#4887)
* Update SIZET_FMT and catch fmt::system_error exception (#4890)
* Fix player sometimes exiting hyperspace inside a star (#4905)
May 2020
* New Features
* Add Star's End system on the other side of the galaxy (#4873)
* Merge 36 Ophiuchi & Gliese 664 into a single star system (#4874)
* Performance Information widget is available in all builds (#4881)
* Fixes
* Correctly restart mission timer when loading saves (#4870)
* Remove price reduction when selling commodities (#4876)
* Clear SetSpeedTarget when jumping (#4880)
* Commodity name clean-up (#4875)
* Prevent unwanted font face changes (#4882)
* Internal Changes
* Remove many warnings (#4864)
* Add LuaMetaType mechanism, refactor LuaObject to v2.0 (#4878)
* Move more code to core/ module, add several helper libraries (#4881)
* Added better logging system, obsoleted OS::RedirectStdio (#4881)
April 2020
* New Features
* Move the System Map to PiGUI (#4821)
* Reduce hydrogen price back to 1 credit (#4859)
* Fixes
* Fix increase / decrease buttons in SystemView being linked (#4868)
* Internal Changes
* Refactor the ModelViewer to use PiGui (#4849)
* Fix UB related to allocation/free mismatch (#4867)
March 2020
* New Features
* Stars that are brighter are now bigger and have a brighter colour on the Starfield (#4833)
* Texture Cache Visualizer and Memory Usage Tracker (#4835)
* Complete overhaul of commodity prices, to be similar to Frontier (#4831)
* Fixes
* Prevent change of Pioneer's mouse pointer when hiding HUD (#4827)
* Fix body grouping and setspeed target behaviour in flightUI (#4794)
* Fix starfield not taking player's location into account (#4838)
* Improve Mouse Capture Handling, fix UI deadlock (#4842)
* Internal Changes
* Perf counter Windows memory info (#4820)
* Remove unused newUI code, remove old StationView code (#4819)
* Exposed plotHistogram to pigui code (#4828)
* Fix compilation error with operator= ambiguity (#4840)
* Move clang-format to Github Actions (#4841)
* Cleanup Modal Window manager registration (#4843)
* Fix Commodity Market Message Lag (#4844)
* Refactor Main Loop, add Application abstraction (#4845)
* Cleaned up GPU flags for AMD (#4846)
February 2020
* New Features
* Convert Police screen to pigui (#4790)
* Move ShipRepair screen to pigui (#4791)
* Move Bulletin Board view to pigui (#4775)
* Make police non-persistent in Goodstrader (#4796)
* Update advice for Goodstrader, reflecting new behaviour (#4824)
* Move ship jump state strings to translation system (#4814)
* Add new icons (#4822)
* Fixes
* Fix on-demand glyph loading (#4779)
* Fix unused/free cabins shown in station footer being wrong (#4808)
* Re-introduce support for remote Lua console (#4799)
* Internal Changes
* Small additional improvements to orbit calculation (#4784)
* Improve System Map rendering and interaction (#4787)
* Make continue button load _quicksave if autosave not active (#4758)
* Add PiGui docstrings and fix ui.columns (#4792)
* Deprecate import() and replace with require() (#4786)
* Add rewinding to fix ImGui stack when catching an error (#4776)
* Draw performance information with ImGui, new performance counter backend (#4813)
* Add a sponsor-button to pioneer's github (#4816)
January 2020
* New Features
* Move Ship Market to pigui (#4774)
* Improve usability of in-space body indicators (#4764)
* Fixes
* Fix scrollbars appearing at different resolutions (#4771)
* Fix mission screen obscuring buttons (#4770)
* Fix / improve orbit calculations (#4777)
* Internal Changes
* CMake profiler build option: support older versions of cmake (#4772)
* Modal Window PiGui class that allows nesting (#4767)
* Ship warning system also detects missiles (#4746)
December 2019
* Fixes
* Fix possible CameraFrame duplication / memory leak when saving (#4754)
* Fix calculation of latitude and longitude for PlanetaryInfo (#4757)
* Restore feature: maximum display distance for ship indicators (#4761)
* Internal Changes
* Restore lost feature to show/don't show icon / label (#4753)
* Upgrade bundled ImGui to v1.74 (#4752)
* VS2019 make Debug usable for testing (#4756)
November 2019
* New Features
* More station names (#4726)