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Warning

PurrCatory Archives is now no longer being worked on. The project has moved to PurrCatory MEWseum. This will remain as a simple collection of the 2 available builds but will not get any updates. PurrCatory MEWseum should also be cross platform rather than Windows only

PurrCatory

A small collection of 2 builds of my first ever collaboration game, PurrCatory. Originally planned as my first ever commercial game with many sequels, This overly ambitious piece of shit was canned at the early alpha stages.. Mostly due to a.. sudden.. hard drive crash... and by that I mean it CRASHED into my floor when moving my laptop and forgetting it was plugged in.. The game was abandoned regardless... Because it sucks... REALLY badly. It's also responsible for why I'm friends with both SonicboomColt and Nhaselton to this day. So to say this game is special to me and my friends is a MASSIVE understatement... The game still sucks though XD

Why are there 2 seperate builds?

The game was originally uploaded as a dev test demo. Meaning these aren't just 2 versions of the same game, They're technically 2 completely different games.. So uh..... Look, I just wanted an excuse to make another launcher XD

Where are the actual game files?

Uuuuuuupstate New York?... No, but seriously.. GitHub is really weird with the auto language detection even with a .gitattributes file so the actual game source code iiiiiiis.. right below
Demo Build
Alpha Build

Don't worry. This launcher contains both pre-compiled binaries.. If you don't know what that means...... Do you know what a "GitHub" is?.. No?....... Leave... Now

Team

Pikakid98 Main.. ahem... "Artist", Programmer (Mostly the launcher), Music.. Pretty much everything else
Nhaselton Programmer
SonicboomColt Music
Psychicpie Art

Building requirements

AutoHotkey v2
Ahk2Exe
Upx
Dark Mode for AHK-v2

If compiling with Compile-in-ator
Use the following environment variables or you WILL encounter errors

%AHK% AutoHotkey %GMS% GameMaker Studio