- VAO, https://paroj.github.io/gltut/Basics/Tut01%20Following%20the%20Data.html
- Baked light map, https://gazebosim.org/api/rendering/5.0/lightmap.html
- GLTF spec, https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html
- GLTF SO question, https://stackoverflow.com/questions/55989429/understanding-the-skinning-part-of-a-gltf2-0-file-for-opengl-engine
- GLTF anim article, https://lisyarus.github.io/blog/posts/gltf-animation.html
- GLTF anim example, https://github.com/KhronosGroup/glTF-Tutorials/blob/main/gltfTutorial/gltfTutorial_019_SimpleSkin.md
- GLTF reference guide, https://www.khronos.org/files/gltf20-reference-guide.pdf
- GLTF code, https://github.com/KhronosGroup/glTF-Sample-Viewer/blob/d32ca25dc273c0b0982e29efcea01b45d0c85105/src/skin.js#L32-L36
- Animation blending/skin article, https://animationprogramming.com
- Supercollider PDF, https://cs.wellesley.edu/~cs203/lecture_materials/synthdefs/synthdefs.pdf
- Use rust lib with Panama, https://foojay.io/today/java-panama-polyglot-rust-part-4/
- JOLT
-
fix memory leak
-
solve lexical scope for with-each
-
fix already closed issue
-
solve lexical scope for with-system
-
deploy to clojars
- vybe
- panama
- raylib
- flecs
-
compile libs to targets
- windows
- linux
- osx
- universal?
-
debug arena by tracing calls (for memory leak)
-
ability to apply locks when creating an VybeFlecsSetEntity