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p084.java
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p084.java
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import java.util.*;
class p084 {
/*
* https://projecteuler.net/problem=84
*
* In the game, Monopoly, the standard board is set up in the following way:
*
* GO A1 CC1 A2 T1 R1 B1 CH1 B2 B3 JAIL
* H2 C1
* T2 U1
* H1 C2
* CH3 C3
* R4 R2
* G3 D1
* CC3 CC2
* G2 D2
* G1 D3
* G2J F3 U2 F2 F1 R3 E3 E2 CH2 E1 FP
*
* A player starts on the GO square and adds the scores on two 6-sided dice to
* determine the number of squares they advance in a clockwise direction.
* Without any further rules we would expect to visit each square with equal
* probability: 2.5%. However, landing on G2J (Go To Jail), CC (community
* chest), and CH (chance) changes this distribution.
*
* In addition to G2J, and one card from each of CC and CH, that orders the
* player to go directly to jail, if a player rolls three consecutive doubles,
* they do not advance the result of their 3rd roll. Instead they proceed
* directly to jail.
*
* At the beginning of the game, the CC and CH cards are shuffled. When a player
* lands on CC or CH they take a card from the top of the respective pile and,
* after following the instructions, it is returned to the bottom of the pile.
* There are sixteen cards in each pile, but for the purpose of this problem we
* are only concerned with cards that order a movement; any instruction not
* concerned with movement will be ignored and the player will remain on the
* CC/CH square.
*
* - Community Chest (2/16 cards):
* 1. Advance to GO
* 2. Go to JAIL
* - Chance (10/16 cards):
* 1. Advance to GO
* 2. Go to JAIL
* 3. Go to C1
* 4. Go to E3
* 5. Go to H2
* 6. Go to R1
* 7. Go to next R (railway company)
* 8. Go to next R
* 9. Go to next U (utility company)
* 10. Go back 3 squares.
*
* The heart of this problem concerns the likelihood of visiting a particular
* square. That is, the probability of finishing at that square after a roll.
* For this reason it should be clear that, with the exception of G2J for which
* the probability of finishing on it is zero, the CH squares will have the
* lowest probabilities, as 5/8 request a movement to another square, and it is
* the final square that the player finishes at on each roll that we are
* interested in. We shall make no distinction between "Just Visiting" and being
* sent to JAIL, and we shall also ignore the rule about requiring a double to
* "get out of jail", assuming that they pay to get out on their next turn.
*
* By starting at GO and numbering the squares sequentially from 00 to 39 we can
* concatenate these two-digit numbers to produce strings that correspond with
* sets of squares.
*
* Statistically it can be shown that the three most popular squares, in order,
* are JAIL (6.24%) = Square 10, E3 (3.18%) = Square 24, and GO (3.09%) = Square
* 00. So these three most popular squares can be listed with the six-digit
* modal string: 102400.
*
* If, instead of using two 6-sided dice, two 4-sided dice are used, find the
* six-digit modal string.
*
* -----
*
* Markov Chain/Simulation:
* Simulate a Monopoly game and keep track of the number of times each
* space is landed on.
*/
public static String getThreeMostLikelyMonopolySquares(int die, int turns) {
Random rand = new Random();
Deck commDeck = new Deck(16);
Deck chanceDeck = new Deck(16);
int loc = 0;
int consecutiveDoubles = 0;
int[] locs = new int[40];
for (int i = 0; i < turns; i++) {
int roll1 = rand.nextInt(4) + 1;
int roll2 = rand.nextInt(4) + 1;
if (roll1 == roll2)
consecutiveDoubles++;
else
consecutiveDoubles = 0;
// go to jail
if (consecutiveDoubles == 3) {
loc = 30;
consecutiveDoubles = 0;
}
else {
loc = (loc + roll1 + roll2) % 40;
}
// do the action on the landed space
switch (loc) {
// community chest spaces
case 2:
case 17:
case 33:
switch (commDeck.drawCard()) {
case 0:
loc = 0;
break;
case 1:
loc = 10;
break;
}
break;
// chance spaces
case 7:
case 22:
case 36:
switch (chanceDeck.drawCard()) {
case 0:
loc = 0;
break;
case 1:
loc = 10;
break;
case 2:
loc = 11;
break;
case 3:
loc = 24;
break;
case 4:
loc = 39;
break;
case 5:
loc = 5;
break;
case 6:
case 7:
if (loc == 7)
loc = 15;
if (loc == 22)
loc = 25;
if (loc == 36)
loc = 5;
break;
case 8:
if (loc == 22)
loc = 28;
else
loc = 12;
break;
case 9:
loc -= 3;
break;
}
break;
// G2J
case 30:
loc = 10;
break;
// none of the other spaces affect movement
default:
break;
}
locs[loc]++;
}
String res = new String();
// get the top 3 most landed on spaces (index)
// bit shift left the original values and put their index in the LSB
// then do AND to remove freq values as we only need the space indices
for (int i = 0; i < locs.length; i++) {
locs[i] = ~locs[i] << 6 | i; // 6 digits fit 40 indices
}
Arrays.sort(locs);
for (int i = 0; i < 3; i++) {
res += String.format("%02d", locs[i] & 0x3F);
}
return res;
}
public static void main(String[] args) {
System.out.println(getThreeMostLikelyMonopolySquares(4, 10000000));
}
}
class Deck {
static int size;
static Set<Integer> deck;
public Deck(int _size) {
size = _size;
createNewDeck();
}
public Integer drawCard() {
if (deck.isEmpty()) {
createNewDeck();
}
Integer val = deck.iterator().next();
deck.remove(val);
return val;
}
private static void createNewDeck() {
deck = new HashSet<>();
for (int i = 0; i < size; i++) {
deck.add(i);
}
}
}