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TldrawDurableObject.ts
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TldrawDurableObject.ts
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import { RoomSnapshot, TLSocketRoom } from '@tldraw/sync-core'
import {
TLRecord,
createTLSchema,
// defaultBindingSchemas,
defaultShapeSchemas,
} from '@tldraw/tlschema'
import { AutoRouter, IRequest, error } from 'itty-router'
import throttle from 'lodash.throttle'
import { Environment } from './types'
// add custom shapes and bindings here if needed:
const schema = createTLSchema({
shapes: { ...defaultShapeSchemas },
// bindings: { ...defaultBindingSchemas },
})
// each whiteboard room is hosted in a DurableObject:
// https://developers.cloudflare.com/durable-objects/
// there's only ever one durable object instance per room. it keeps all the room state in memory and
// handles websocket connections. periodically, it persists the room state to the R2 bucket.
export class TldrawDurableObject {
private r2: R2Bucket
// the room ID will be missing while the room is being initialized
private roomId: string | null = null
// when we load the room from the R2 bucket, we keep it here. it's a promise so we only ever
// load it once.
private roomPromise: Promise<TLSocketRoom<TLRecord, void>> | null = null
constructor(
private readonly ctx: DurableObjectState,
env: Environment
) {
this.r2 = env.TLDRAW_BUCKET
ctx.blockConcurrencyWhile(async () => {
this.roomId = ((await this.ctx.storage.get('roomId')) ?? null) as string | null
})
}
private readonly router = AutoRouter({
catch: (e) => {
console.log(e)
return error(e)
},
})
// when we get a connection request, we stash the room id if needed and handle the connection
.get('/connect/:roomId', async (request) => {
if (!this.roomId) {
await this.ctx.blockConcurrencyWhile(async () => {
await this.ctx.storage.put('roomId', request.params.roomId)
this.roomId = request.params.roomId
})
}
return this.handleConnect(request)
})
// `fetch` is the entry point for all requests to the Durable Object
fetch(request: Request): Response | Promise<Response> {
return this.router.fetch(request)
}
// what happens when someone tries to connect to this room?
async handleConnect(request: IRequest): Promise<Response> {
// extract query params from request
const sessionId = request.query.sessionId as string
if (!sessionId) return error(400, 'Missing sessionId')
// Create the websocket pair for the client
const { 0: clientWebSocket, 1: serverWebSocket } = new WebSocketPair()
serverWebSocket.accept()
// load the room, or retrieve it if it's already loaded
const room = await this.getRoom()
// connect the client to the room
room.handleSocketConnect({ sessionId, socket: serverWebSocket })
// return the websocket connection to the client
return new Response(null, { status: 101, webSocket: clientWebSocket })
}
getRoom() {
const roomId = this.roomId
if (!roomId) throw new Error('Missing roomId')
if (!this.roomPromise) {
this.roomPromise = (async () => {
// fetch the room from R2
const roomFromBucket = await this.r2.get(`rooms/${roomId}`)
// if it doesn't exist, we'll just create a new empty room
const initialSnapshot = roomFromBucket
? ((await roomFromBucket.json()) as RoomSnapshot)
: undefined
// create a new TLSocketRoom. This handles all the sync protocol & websocket connections.
// it's up to us to persist the room state to R2 when needed though.
return new TLSocketRoom<TLRecord, void>({
schema,
initialSnapshot,
onDataChange: () => {
// and persist whenever the data in the room changes
this.schedulePersistToR2()
},
})
})()
}
return this.roomPromise
}
// we throttle persistance so it only happens every 10 seconds
schedulePersistToR2 = throttle(async () => {
if (!this.roomPromise || !this.roomId) return
const room = await this.getRoom()
// convert the room to JSON and upload it to R2
const snapshot = JSON.stringify(room.getCurrentSnapshot())
await this.r2.put(`rooms/${this.roomId}`, snapshot)
}, 10_000)
}