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As the official parser of HDDL, I plea that you opensource the pandaPIparser project as MIT-license or similarly non-ShareAlike Open Source license for better community accessibility.
My goal is to construct an Open Source module for Godot Engine that can use an existing HDDL solver and convert what the game engine senses to HDDL and convert HDDL plans.
I'm facing a limit on my problem. https://github.com/panda-planner-dev/pandaPIparser is GPL licensed, but the framework I'm using Godot Engine is MIT licensed and single executable (statically linked).
I thought about asking for LGPL, but it is equivalent to GPL with this statically linked usage.
I am a core contributor to Godot Engine, so I understand game developers' problems. However, I'm not familiar with the AI research community.
I hope to hear your response.
The text was updated successfully, but these errors were encountered:
Hi pandaPIparser,
As the official parser of HDDL, I plea that you opensource the pandaPIparser project as MIT-license or similarly non-ShareAlike Open Source license for better community accessibility.
My goal is to construct an Open Source module for Godot Engine that can use an existing HDDL solver and convert what the game engine senses to HDDL and convert HDDL plans.
I'm facing a limit on my problem. https://github.com/panda-planner-dev/pandaPIparser is GPL licensed, but the framework I'm using Godot Engine is MIT licensed and single executable (statically linked).
I thought about asking for LGPL, but it is equivalent to GPL with this statically linked usage.
I am a core contributor to Godot Engine, so I understand game developers' problems. However, I'm not familiar with the AI research community.
I hope to hear your response.
The text was updated successfully, but these errors were encountered: