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@v-lopez has observed in a few occassions that even when the joint trajectory controller goals finishes, play_motion is not notified, and its internal busy state is maintained indefinitely. There is no deterministic way to reproduce, but it is likely that this happened when canceling an active goal, and immediately sending a new one.
A stress test could be setup to repeatedly exercise the above sequence, and see if we can reproduce. We should verify if the problem comes from play_motion itself, or whether the joint_trajectory_controller server is somehow not publishing to the result topic.
The text was updated successfully, but these errors were encountered:
@v-lopez has observed in a few occassions that even when the joint trajectory controller goals finishes,
play_motion
is not notified, and its internal busy state is maintained indefinitely. There is no deterministic way to reproduce, but it is likely that this happened when canceling an active goal, and immediately sending a new one.A stress test could be setup to repeatedly exercise the above sequence, and see if we can reproduce. We should verify if the problem comes from
play_motion
itself, or whether thejoint_trajectory_controller
server is somehow not publishing to the result topic.The text was updated successfully, but these errors were encountered: