diff --git a/Assets/Scripts/Ozone SCMAP Code/GetGamedataFile/GetGamedataFile_Unit.cs b/Assets/Scripts/Ozone SCMAP Code/GetGamedataFile/GetGamedataFile_Unit.cs index 4c2e1262..d6a60e44 100644 --- a/Assets/Scripts/Ozone SCMAP Code/GetGamedataFile/GetGamedataFile_Unit.cs +++ b/Assets/Scripts/Ozone SCMAP Code/GetGamedataFile/GetGamedataFile_Unit.cs @@ -214,7 +214,7 @@ public static UnitSource LoadUnitSource(string LocalPath) return CreateEmptyUnit(LocalPath); } - BluePrintString = BluePrintString.Replace("UnitBlueprint {", "UnitBlueprint = {"); + BluePrintString = BluePrintString.Replace("UnitBlueprint{", "UnitBlueprint = {"); string[] PathSplit = LocalPath.Split('/'); GameObject NewUnit = new GameObject(PathSplit[PathSplit.Length - 1].Replace(".bp", ""));