-
Notifications
You must be signed in to change notification settings - Fork 860
/
minigameGrimoire.js
515 lines (498 loc) · 22.5 KB
/
minigameGrimoire.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
var M={};
M.parent=Game.Objects['Wizard tower'];
M.parent.minigame=M;
M.launch=function()
{
var M=this;
M.name=M.parent.minigameName;
M.init=function(div)
{
//populate div with html and initialize values
M.spells={
'conjure baked goods':{
name:loc("Conjure Baked Goods"),
desc:loc("Summon half an hour worth of your CpS, capped at %1% of your cookies owned.",15),
failDesc:loc("Trigger a %1-minute clot and lose %1 minutes of CpS.",15),
icon:[21,11],
costMin:2,
costPercent:0.4,
win:function()
{
var val=Math.max(7,Math.min(Game.cookies*0.15,Game.cookiesPs*60*30));
Game.Earn(val);
Game.Notify(loc("Conjure Baked Goods")+(EN?'!':''),loc("You magic <b>%1</b> out of thin air.",loc("%1 cookie",LBeautify(val))),[21,11],6);
Game.Popup('<div style="font-size:80%;">'+loc("+%1!",loc("%1 cookie",LBeautify(val)))+'</div>',Game.mouseX,Game.mouseY);
},
fail:function()
{
var buff=Game.gainBuff('clot',60*15,0.5);
var val=Math.min(Game.cookies*0.15,Game.cookiesPs*60*15)+13;
val=Math.min(Game.cookies,val);
Game.Spend(val);
Game.Notify(buff.name,buff.desc,buff.icon,6);
Game.Popup('<div style="font-size:80%;">'+loc("Backfire!")+'<br>'+loc("Summoning failed!")+' '+loc("Lost %1!",loc("%1 cookie",LBeautify(val)))+'</div>',Game.mouseX,Game.mouseY);
},
},
'hand of fate':{
name:loc("Force the Hand of Fate"),
desc:loc("Summon a random golden cookie. Each existing golden cookie makes this spell +%1% more likely to backfire.",15),
failDesc:loc("Summon an unlucky wrath cookie."),
icon:[22,11],
costMin:10,
costPercent:0.6,
failFunc:function(fail)
{
return fail+0.15*Game.shimmerTypes['golden'].n;
},
win:function()
{
var newShimmer=new Game.shimmer('golden',{noWrath:true});
var choices=[];
choices.push('frenzy','multiply cookies');
if (!Game.hasBuff('Dragonflight')) choices.push('click frenzy');
if (Math.random()<0.1) choices.push('cookie storm','cookie storm','blab');
if (Game.BuildingsOwned>=10 && Math.random()<0.25) choices.push('building special');
//if (Math.random()<0.2) choices.push('clot','cursed finger','ruin cookies');
if (Math.random()<0.15) choices=['cookie storm drop'];
if (Math.random()<0.0001) choices.push('free sugar lump');
newShimmer.force=choose(choices);
if (newShimmer.force=='cookie storm drop')
{
newShimmer.sizeMult=Math.random()*0.75+0.25;
}
Game.Popup('<div style="font-size:80%;">'+loc("Promising fate!")+'</div>',Game.mouseX,Game.mouseY);
},
fail:function()
{
var newShimmer=new Game.shimmer('golden',{wrath:true});
var choices=[];
choices.push('clot','ruin cookies');
if (Math.random()<0.1) choices.push('cursed finger','blood frenzy');
if (Math.random()<0.003) choices.push('free sugar lump');
if (Math.random()<0.1) choices=['blab'];
newShimmer.force=choose(choices);
Game.Popup('<div style="font-size:80%;">'+loc("Backfire!")+'<br>'+loc("Sinister fate!")+'</div>',Game.mouseX,Game.mouseY);
},
},
'stretch time':{
name:loc("Stretch Time"),
desc:loc("All active buffs gain %1% more time (up to %2 more minutes).",[10,5]),
failDesc:loc("All active buffs are shortened by %1% (up to %2 minutes shorter).",[20,10]),
icon:[23,11],
costMin:8,
costPercent:0.2,
win:function()
{
var changed=0;
for (var i in Game.buffs)
{
var me=Game.buffs[i];
var gain=Math.min(Game.fps*60*5,me.maxTime*0.1);
me.maxTime+=gain;
me.time+=gain;
changed++;
}
if (changed==0){Game.Popup('<div style="font-size:80%;">'+loc("No buffs to alter!")+'</div>',Game.mouseX,Game.mouseY);return -1;}
Game.Popup('<div style="font-size:80%;">'+loc("Zap! Buffs lengthened.")+'</div>',Game.mouseX,Game.mouseY);
},
fail:function()
{
var changed=0;
for (var i in Game.buffs)
{
var me=Game.buffs[i];
var loss=Math.min(Game.fps*60*10,me.time*0.2);
me.time-=loss;
me.time=Math.max(me.time,0);
changed++;
}
if (changed==0){Game.Popup('<div style="font-size:80%;">'+loc("No buffs to alter!")+'</div>',Game.mouseX,Game.mouseY);return -1;}
Game.Popup('<div style="font-size:80%;">'+loc("Backfire!")+'<br>'+loc("Fizz! Buffs shortened.")+'</div>',Game.mouseX,Game.mouseY);
},
},
'spontaneous edifice':{
name:loc("Spontaneous Edifice"),
desc:loc("The spell picks a random building you could afford if you had twice your current cookies, and gives it to you for free. The building selected must be under %1, and cannot be your most-built one (unless it is your only one).",400),
failDesc:loc("Lose a random building."),
icon:[24,11],
costMin:20,
costPercent:0.75,
win:function()
{
var buildings=[];
var max=0;
var n=0;
for (var i in Game.Objects)
{
if (Game.Objects[i].amount>max) max=Game.Objects[i].amount;
if (Game.Objects[i].amount>0) n++;
}
for (var i in Game.Objects)
{if ((Game.Objects[i].amount<max || n==1) && Game.Objects[i].getPrice()<=Game.cookies*2 && Game.Objects[i].amount<400) buildings.push(Game.Objects[i]);}
if (buildings.length==0){Game.Popup('<div style="font-size:80%;">'+loc("No buildings to improve!")+'</div>',Game.mouseX,Game.mouseY);return -1;}
var building=choose(buildings);
building.buyFree(1);
Game.Popup('<div style="font-size:80%;">'+loc("A new %1<br>bursts out of the ground.",building.single)+'</div>',Game.mouseX,Game.mouseY);
},
fail:function()
{
if (Game.BuildingsOwned==0){Game.Popup('<div style="font-size:80%;">'+loc("Backfired, but no buildings to destroy!")+'</div>',Game.mouseX,Game.mouseY);return -1;}
var buildings=[];
for (var i in Game.Objects)
{if (Game.Objects[i].amount>0) buildings.push(Game.Objects[i]);}
var building=choose(buildings);
building.sacrifice(1);
Game.Popup('<div style="font-size:80%;">'+loc("Backfire!")+'<br>'+loc("One of your %1<br>disappears in a puff of smoke.",building.plural)+'</div>',Game.mouseX,Game.mouseY);
},
},
'haggler\'s charm':{
name:loc("Haggler's Charm"),
desc:loc("Upgrades are %1% cheaper for 1 minute.",2),
failDesc:loc("Upgrades are %1% more expensive for an hour.",2)+(EN?'<q>What\'s that spell? Loadsamoney!</q>':''),
icon:[25,11],
costMin:10,
costPercent:0.1,
win:function()
{
Game.killBuff('Haggler\'s misery');
var buff=Game.gainBuff('haggler luck',60,2);
Game.Popup('<div style="font-size:80%;">'+loc("Upgrades are cheaper!")+'</div>',Game.mouseX,Game.mouseY);
},
fail:function()
{
Game.killBuff('Haggler\'s luck');
var buff=Game.gainBuff('haggler misery',60*60,2);
Game.Popup('<div style="font-size:80%;">'+loc("Backfire!")+'<br>'+loc("Upgrades are pricier!")+'</div>',Game.mouseX,Game.mouseY);
},
},
'summon crafty pixies':{
name:loc("Summon Crafty Pixies"),
desc:loc("Buildings are %1% cheaper for 1 minute.",2),
failDesc:loc("Buildings are %1% more expensive for an hour.",2),
icon:[26,11],
costMin:10,
costPercent:0.2,
win:function()
{
Game.killBuff('Nasty goblins');
var buff=Game.gainBuff('pixie luck',60,2);
Game.Popup('<div style="font-size:80%;">'+loc("Crafty pixies")+'<br>'+loc("Buildings are cheaper!")+'</div>',Game.mouseX,Game.mouseY);
},
fail:function()
{
Game.killBuff('Crafty pixies');
var buff=Game.gainBuff('pixie misery',60*60,2);
Game.Popup('<div style="font-size:80%;">'+loc("Backfire!")+'<br>'+loc("Nasty goblins")+'<br>'+loc("Buildings are pricier!")+'</div>',Game.mouseX,Game.mouseY);
},
},
'gambler\'s fever dream':{
name:loc("Gambler's Fever Dream"),
desc:loc("Cast a random spell at half the magic cost, with twice the chance of backfiring."),
icon:[27,11],
costMin:3,
costPercent:0.05,
win:function()
{
var spells=[];
var selfCost=M.getSpellCost(M.spells['gambler\'s fever dream']);
for (var i in M.spells)
{if (i!='gambler\'s fever dream' && (M.magic-selfCost)>=M.getSpellCost(M.spells[i])*0.5) spells.push(M.spells[i]);}
if (spells.length==0){Game.Popup('<div style="font-size:80%;">'+loc("No eligible spells!")+'</div>',Game.mouseX,Game.mouseY);return -1;}
var spell=choose(spells);
var cost=M.getSpellCost(spell)*0.5;
setTimeout(function(spell,cost,seed){return function(){
if (Game.seed!=seed) return false;
var out=M.castSpell(spell,{cost:cost,failChanceMax:0.5,passthrough:true});
if (!out)
{
M.magic+=selfCost;
setTimeout(function(){
Game.Popup('<div style="font-size:80%;">'+loc("That's too bad!<br>Magic refunded.")+'</div>',Game.mouseX,Game.mouseY);
},1500);
}
}}(spell,cost,Game.seed),1000);
Game.Popup('<div style="font-size:80%;">'+loc("Casting %1<br>for %2 magic...",[spell.name,Beautify(cost)])+'</div>',Game.mouseX,Game.mouseY);
},
},
'resurrect abomination':{
name:loc("Resurrect Abomination"),
desc:loc("Instantly summon a wrinkler if conditions are fulfilled."),
failDesc:loc("Pop one of your wrinklers."),
icon:[28,11],
costMin:20,
costPercent:0.1,
win:function()
{
var out=Game.SpawnWrinkler();
if (!out){Game.Popup('<div style="font-size:80%;">'+loc("Unable to spawn a wrinkler!")+'</div>',Game.mouseX,Game.mouseY);return -1;}
Game.Popup('<div style="font-size:80%;">'+loc("Rise, my precious!")+'</div>',Game.mouseX,Game.mouseY);
},
fail:function()
{
var out=Game.PopRandomWrinkler();
if (!out){Game.Popup('<div style="font-size:80%;">'+loc("Backfire!")+'<br>'+loc("But no wrinkler was harmed.")+'</div>',Game.mouseX,Game.mouseY);return -1;}
Game.Popup('<div style="font-size:80%;">'+loc("Backfire!")+'<br>'+loc("So long, ugly...")+'</div>',Game.mouseX,Game.mouseY);
},
},
'diminish ineptitude':{
name:loc("Diminish Ineptitude"),
desc:loc("Spells backfire %1 times less for the next %2 minutes.",[10,5]),
failDesc:loc("Spells backfire %1 times more for the next %2 minutes.",[5,10]),
icon:[29,11],
costMin:5,
costPercent:0.2,
win:function()
{
Game.killBuff('Magic inept');
var buff=Game.gainBuff('magic adept',5*60,10);
Game.Popup('<div style="font-size:80%;">'+loc("Ineptitude diminished!")+'</div>',Game.mouseX,Game.mouseY);
},
fail:function()
{
Game.killBuff('Magic adept');
var buff=Game.gainBuff('magic inept',10*60,5);
Game.Popup('<div style="font-size:80%;">'+loc("Backfire!")+'<br>'+loc("Ineptitude magnified!")+'</div>',Game.mouseX,Game.mouseY);
},
},
};
M.spellsById=[];var n=0;
for (var i in M.spells){M.spells[i].id=n;M.spellsById[n]=M.spells[i];n++;}
M.computeMagicM=function()
{
var towers=Math.max(M.parent.amount,1);
var lvl=Math.max(M.parent.level,1);
M.magicM=Math.floor(4+Math.pow(towers,0.6)+Math.log((towers+(lvl-1)*10)/15+1)*15);
//old formula :
/*
M.magicM=8+Math.min(M.parent.amount,M.parent.level*5)+Math.ceil(M.parent.amount/10);
if (M.magicM>200)
{
//diminishing returns starting at 200, being 5% as fast by 400
var x=M.magicM;
var top=x-200;
top/=200;
var top2=top;
top*=(1-top/2);
if (top2>=1) top=0.5;
top=top*0.95+top2*0.05;
top*=200;
x=top+200;
M.magicM=x;
}
*/
M.magic=Math.min(M.magicM,M.magic);
}
M.getFailChance=function(spell)
{
var failChance=0.15;
if (Game.hasBuff('Magic adept')) failChance*=0.1;
if (Game.hasBuff('Magic inept')) failChance*=5;
failChance*=1+0.1*Game.auraMult('Supreme Intellect');
if (spell.failFunc) failChance=spell.failFunc(failChance);
return failChance;
}
M.castSpell=function(spell,obj)
{
var obj=obj||{};
var out=0;
var cost=0;
var fail=false;
if (typeof obj.cost!=='undefined') cost=obj.cost; else cost=M.getSpellCost(spell);
if (M.magic<cost) return false;
var failChance=M.getFailChance(spell);
if (typeof obj.failChanceSet!=='undefined') failChance=obj.failChanceSet;
if (typeof obj.failChanceAdd!=='undefined') failChance+=obj.failChanceAdd;
if (typeof obj.failChanceMult!=='undefined') failChance*=obj.failChanceMult;
if (typeof obj.failChanceMax!=='undefined') failChance=Math.max(failChance,obj.failChanceMax);
Math.seedrandom(Game.seed+'/'+M.spellsCastTotal);
if (!spell.fail || Math.random()<(1-failChance)) {out=spell.win();} else {fail=true;out=spell.fail();}
Math.seedrandom();
if (out!=-1)
{
if (!spell.passthrough && !obj.passthrough)
{
M.spellsCast++;
M.spellsCastTotal++;
if (M.spellsCastTotal>=9) Game.Win('Bibbidi-bobbidi-boo');
if (M.spellsCastTotal>=99) Game.Win('I\'m the wiz');
if (M.spellsCastTotal>=999) Game.Win('A wizard is you');
}
M.magic-=cost;
M.magic=Math.max(0,M.magic);
var rect=l('grimoireSpell'+spell.id).getBounds();
Game.SparkleAt((rect.left+rect.right)/2,(rect.top+rect.bottom)/2-24);
if (fail) PlaySound('snd/spellFail.mp3',0.75); else PlaySound('snd/spell.mp3',0.75);
return true;
}
PlaySound('snd/spellFail.mp3',0.75);
return false;
}
M.getSpellCost=function(spell)
{
var out=spell.costMin;
if (spell.costPercent) out+=M.magicM*spell.costPercent;
out*=1-0.1*Game.auraMult('Supreme Intellect');
return Math.floor(out);
}
M.getSpellCostBreakdown=function(spell)
{
var str='';
if (spell.costPercent) str+=loc("%1 magic",Beautify(spell.costMin))+' '+loc("+%1% of max magic",Beautify(Math.ceil(spell.costPercent*100)));
else str+=loc("%1 magic",Beautify(spell.costMin));
return str;
}
M.spellTooltip=function(id)
{
return function(){
var me=M.spellsById[id];
me.icon=me.icon||[28,12];
var cost=Beautify(M.getSpellCost(me));
var costBreakdown=M.getSpellCostBreakdown(me);
if (cost!=costBreakdown) costBreakdown=' <small>('+costBreakdown+')</small>'; else costBreakdown='';
var backfire=M.getFailChance(me);
var str='<div style="padding:8px 4px;min-width:350px;" id="tooltipSpell">'+
'<div class="icon" style="float:left;margin-left:-8px;margin-top:-8px;background-position:'+(-me.icon[0]*48)+'px '+(-me.icon[1]*48)+'px;"></div>'+
'<div class="name">'+me.name+'</div>'+
'<div>'+loc("Magic cost:")+' <b style="color:#'+(cost<=M.magic?'6f6':'f66')+';">'+cost+'</b>'+costBreakdown+'</div>'+
(me.fail?('<div><small>'+loc("Chance to backfire:")+' <b style="color:#f66">'+Math.ceil(100*backfire)+'%</b></small></div>'):'')+
'<div class="line"></div><div class="description"><b>'+loc("Effect:")+'</b> <span class="green">'+(me.descFunc?me.descFunc():me.desc)+'</span>'+(me.failDesc?('<div style="height:8px;"></div><b>'+loc("Backfire:")+'</b> <span class="red">'+me.failDesc+'</span>'):'')+'</div></div>';
return str;
};
}
M.dragonBoostTooltip=function()
{
return '<div style="width:280px;padding:8px;text-align:center;" id="tooltipDragonBoost"><b>'+loc("Supreme Intellect")+'</b><div class="line"></div>'+loc("Grimoire spells are %1% cheaper but fail %1% more.",10*Game.auraMult('Supreme Intellect'))+'</div>';
}
var str='';
str+='<style>'+
'#grimoireBG{background:url('+Game.resPath+'img/shadedBorders.png),url('+Game.resPath+'img/BGgrimoire.jpg);background-size:100% 100%,auto;position:absolute;left:0px;right:0px;top:0px;bottom:16px;}'+
'#grimoireContent{position:relative;box-sizing:border-box;padding:4px 24px;}'+
'#grimoireBar{max-width:95%;margin:4px auto;height:16px;}'+
'#grimoireBarFull{transform:scale(1,2);transform-origin:50% 0;height:50%;}'+
'#grimoireBarText{transform:scale(1,0.8);width:100%;position:absolute;left:0px;top:0px;text-align:center;color:#fff;text-shadow:-1px 1px #000,0px 0px 4px #000,0px 0px 6px #000;margin-top:2px;}'+
'#grimoireSpells{text-align:center;width:100%;padding:8px;box-sizing:border-box;}'+
'.grimoireIcon{pointer-events:none;margin:2px 6px 0px 6px;width:48px;height:48px;opacity:0.8;position:relative;}'+
'.grimoirePrice{pointer-events:none;}'+
'.grimoireSpell{box-shadow:4px 4px 4px #000;cursor:pointer;position:relative;color:#f33;opacity:0.8;text-shadow:0px 0px 4px #000,0px 0px 6px #000;font-weight:bold;font-size:12px;display:inline-block;width:60px;height:74px;background:url('+Game.resPath+'img/spellBG.png);}'+
'.grimoireSpell.ready{color:rgba(255,255,255,0.8);opacity:1;}'+
'.grimoireSpell.ready:hover{color:#fff;}'+
'.grimoireSpell:hover{box-shadow:6px 6px 6px 2px #000;z-index:1000000001;top:-1px;}'+
'.grimoireSpell:active{top:1px;}'+
'.grimoireSpell.ready .grimoireIcon{opacity:1;}'+
'.grimoireSpell:hover{background-position:0px -74px;} .grimoireSpell:active{background-position:0px 74px;}'+
'.grimoireSpell:nth-child(4n+1){background-position:-60px 0px;} .grimoireSpell:nth-child(4n+1):hover{background-position:-60px -74px;} .grimoireSpell:nth-child(4n+1):active{background-position:-60px 74px;}'+
'.grimoireSpell:nth-child(4n+2){background-position:-120px 0px;} .grimoireSpell:nth-child(4n+2):hover{background-position:-120px -74px;} .grimoireSpell:nth-child(4n+2):active{background-position:-120px 74px;}'+
'.grimoireSpell:nth-child(4n+3){background-position:-180px 0px;} .grimoireSpell:nth-child(4n+3):hover{background-position:-180px -74px;} .grimoireSpell:nth-child(4n+3):active{background-position:-180px 74px;}'+
'.grimoireSpell:hover .grimoireIcon{top:-1px;}'+
'.grimoireSpell.ready:hover .grimoireIcon{animation-name:bounce;animation-iteration-count:infinite;animation-duration:0.8s;}'+
'.noFancy .grimoireSpell.ready:hover .grimoireIcon{animation:none;}'+
'#grimoireInfo{text-align:center;font-size:11px;margin-top:12px;color:rgba(255,255,255,0.75);text-shadow:-1px 1px 0px #000;}'+
'</style>';
str+='<div id="grimoireBG"></div>';
str+='<div id="grimoireContent">';
str+='<div id="grimoireSpells">';//did you know adding class="shadowFilter" to this cancels the "z-index:1000000001" that displays the selected spell above the tooltip? stacking orders are silly https://philipwalton.com/articles/what-no-one-told-you-about-z-index/
for (var i in M.spells)
{
var me=M.spells[i];
var icon=me.icon||[28,12];
str+='<div class="grimoireSpell titleFont" id="grimoireSpell'+me.id+'" '+Game.getDynamicTooltip('Game.ObjectsById['+M.parent.id+'].minigame.spellTooltip('+me.id+')','this')+'><div class="usesIcon shadowFilter grimoireIcon" style="background-position:'+(-icon[0]*48)+'px '+(-icon[1]*48)+'px;"></div><div class="grimoirePrice" id="grimoirePrice'+me.id+'">-</div></div>';
}
str+='</div>';
var icon=[29,14];
str+='<div id="grimoireBar" class="smallFramed meterContainer" style="width:1px;"><div '+Game.getDynamicTooltip('Game.ObjectsById['+M.parent.id+'].minigame.refillTooltip','this')+' id="grimoireLumpRefill" class="usesIcon shadowFilter lumpRefill" style="left:-40px;top:-17px;background-position:'+(-icon[0]*48)+'px '+(-icon[1]*48)+'px;"></div><div id="grimoireBarFull" class="meter filling" style="width:1px;"></div><div id="grimoireBarText" class="titleFont"></div><div '+Game.getTooltip('<div style="padding:8px;width:300px;font-size:11px;text-align:center;">'+loc("This is your magic meter. Each spell costs magic to use.<div class=\"line\"></div>Your maximum amount of magic varies depending on your amount of <b>Wizard towers</b>, and their level.<div class=\"line\"></div>Magic refills over time. The lower your magic meter, the slower it refills.")+'</div>')+' style="position:absolute;left:0px;top:0px;right:0px;bottom:0px;"></div></div>';
str+='<div id="grimoireInfo"></div>';
str+='</div>';
div.innerHTML=str;
M.magicBarL=l('grimoireBar');
M.magicBarFullL=l('grimoireBarFull');
M.magicBarTextL=l('grimoireBarText');
M.lumpRefill=l('grimoireLumpRefill');
M.infoL=l('grimoireInfo');
for (var i in M.spells)
{
var me=M.spells[i];
AddEvent(l('grimoireSpell'+me.id),'click',function(spell){return function(){PlaySound('snd/tick.mp3');M.castSpell(spell);}}(me));
}
M.refillTooltip=function(){
return '<div style="padding:8px;width:300px;font-size:11px;text-align:center;" id="tooltipRefill">'+loc("Click to refill <b>%1 units</b> of your magic meter for %2.",[100,'<span class="price lump">'+loc("%1 sugar lump",LBeautify(1))+'</span>'])+
(Game.canRefillLump()?'<br><small>('+loc("can be done once every %1",Game.sayTime(Game.getLumpRefillMax(),-1))+')</small>':('<br><small class="red">('+loc("usable again in %1",Game.sayTime(Game.getLumpRefillRemaining()+Game.fps,-1))+')</small>'))+
'</div>';
};
AddEvent(M.lumpRefill,'click',function(){
if (M.magic<M.magicM)
{Game.refillLump(1,function(){
M.magic+=100;
M.magic=Math.min(M.magic,M.magicM);
PlaySound('snd/pop'+Math.floor(Math.random()*3+1)+'.mp3',0.75);
});}
});
M.computeMagicM();
M.magic=M.magicM;
M.spellsCast=0;
M.spellsCastTotal=0;
//M.parent.switchMinigame(1);
}
M.save=function()
{
//output cannot use ",", ";" or "|"
var str=''+
parseFloat(M.magic)+' '+
parseInt(Math.floor(M.spellsCast))+' '+
parseInt(Math.floor(M.spellsCastTotal))+
' '+parseInt(M.parent.onMinigame?'1':'0')
;
return str;
}
M.load=function(str)
{
//interpret str; called after .init
//note : not actually called in the Game's load; see "minigameSave" in main.js
if (!str) return false;
var i=0;
var spl=str.split(' ');
M.computeMagicM();
M.magic=parseFloat(spl[i++]||M.magicM);
M.spellsCast=parseInt(spl[i++]||0);
M.spellsCastTotal=parseInt(spl[i++]||0);
var on=parseInt(spl[i++]||0);if (on && Game.ascensionMode!=1) M.parent.switchMinigame(1);
}
M.reset=function()
{
M.computeMagicM();
M.magic=M.magicM;
M.spellsCast=0;
}
M.logic=function()
{
//run each frame
if (Game.T%5==0) {M.computeMagicM();}
M.magicPS=Math.max(0.002,Math.pow(M.magic/Math.max(M.magicM,100),0.5))*0.002;
M.magic+=M.magicPS;
M.magic=Math.min(M.magic,M.magicM);
if (Game.T%5==0)
{
for (var i in M.spells)
{
var me=M.spells[i];
var cost=M.getSpellCost(me);
l('grimoirePrice'+me.id).innerHTML=Beautify(cost);
if (M.magic<cost) l('grimoireSpell'+me.id).className='grimoireSpell titleFont';
else l('grimoireSpell'+me.id).className='grimoireSpell titleFont ready';
}
}
}
M.draw=function()
{
//run each draw frame
if (Game.drawT%5==0)
{
M.magicBarTextL.innerHTML=Math.min(Math.floor(M.magicM),Beautify(M.magic))+'/'+Beautify(Math.floor(M.magicM))+(M.magic<M.magicM?(' ('+loc("+%1/s",Beautify((M.magicPS||0)*Game.fps,2))+')'):'');
M.magicBarFullL.style.width=((M.magic/M.magicM)*100)+'%';
M.magicBarL.style.width=(M.magicM*3)+'px';
M.infoL.innerHTML=loc("Spells cast: %1 (total: %2)",[Beautify(M.spellsCast),Beautify(M.spellsCastTotal)]);
}
M.magicBarFullL.style.backgroundPosition=(-Game.T*0.5)+'px';
}
M.init(l('rowSpecial'+M.parent.id));
}
var M=0;