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databasemanager.h
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databasemanager.h
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////////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
////////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////
#ifndef __DATABASE_MANAGER__
#define __DATABASE_MANAGER__
#include "database.h"
class DatabaseManager
{
public:
DatabaseManager() {}
virtual ~DatabaseManager() {}
static DatabaseManager* getInstance()
{
static DatabaseManager instance;
return &instance;
}
bool tableExists(const std::string& table);
bool triggerExists(const std::string& trigger);
int32_t getDatabaseVersion();
bool isDatabaseSetup();
bool optimizeTables();
uint32_t updateDatabase();
bool getDatabaseConfig(const std::string& config, int32_t &value);
void registerDatabaseConfig(const std::string& config, int32_t value);
bool getDatabaseConfig(const std::string& config, std::string& value);
void registerDatabaseConfig(const std::string& config, const std::string& value);
void checkEncryption();
void checkTriggers();
};
#endif