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NOTICE: Automated Animations is no longer becing actively worked on, and should be considered to be in Maintenance Mode only. I will still merge in PR's as they come in, but will only actively fix critical bugs for the module. If anyone wishes to take over development of this Foundry Module, please get with me here or on Discord at username Otigon (Otigon#2010).

MIT License provided:

  • Honeybadger (Trioderigon) and Wasp provided the framework for the Teleportation Preset
  • The SEQUENCER module is now a dependancy of Automated Animations.
    Many thanks to WASP for creating a great animation framework with the SEQUENCER Module. Check out his website here and get the SEQUENCER module asap!

If you enjoy Automated Animations, consider sending some love on Patreon

Patreon Link: https://www.patreon.com/otigon : Not required, but appreciated

Automated Animations

No animations are provided in this module. It is designed to work in conjunction with the JB2A Animated Assets module. This module has been reviewed, approved and recommended by JB2A

I am not affiliated with JB2A, and am working on this only as a side project to make these great animation more easily accesible.

Tutorial Video Links

Introduction

At its core, Automated Animations is centered around the use of "instant" effects such as Weapon Attacks and Spell Effects. There are some areas that branch off from this concept and will be explained in the Wiki.

Current System Compatibility:

Systems in Process for Compatibility:

  • Please log a GitHub request for other systems

REQUIRED MODULES:

  • JB2A - Jules&Ben's Animated Assets (patreon or free version)
  • Sequencer by Wasp
  • Socketlib

Supported Modules for DnD5e (Those that mess with rolling):

  • CORE
  • Midi-QOL; Options to play animations on Attack, Damage, Hit Targets, Check Saves for certain effects
  • Ready Set Roll

Please feel free to send suggestions or comments in the Suggestion Box of the JB2A discord, or log an issue on the GitHub page for issues or improvement suggestions.