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The text serializer (#27) introduced the history concept. Each time a turn is processed, the raw turn actions will be stored in a :history key on the game.
We need a proper API on the game for handling the history, and also unit tests. We need:
Get the history from the game
Register turn actions
Write unit tests
Given a game, get the game on a specific state: beginning, end, turn X
The text was updated successfully, but these errors were encountered:
The text serializer (#27) introduced the history concept. Each time a turn is processed, the raw turn actions will be stored in a
:history
key on the game.We need a proper API on the game for handling the history, and also unit tests. We need:
The text was updated successfully, but these errors were encountered: