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I think I have figured it out. The .color property of lights seems to be a 3 element array (for red, green, blue). This seems to work:
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Hello,
What is the syntax for conditional events checking for light color? According to the mpf spec, light color is monitorable via device.lights.[name].color.
I currently have the following. The SM transitions when shot_plunger_lane_exit_hit is fired without the conditional. But when I want to check if my 6th GI light is white, the state never changes. I've tried both ==white and =="white", neither work. Suggestions?
I have a show that plays during skill shot:
Greg
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