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if you have multiple widgets you need to set a z value. If you are using slides, then the higher slide will block out the lower. Sounds like you want to use a widget player to add a widget to an existing slide? |
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Hi.
I'm expanding my game and I'm trying to learn how the picture in picture are working.
I use the code below and I'm starting to get a bit frustrated because the upper_right_display is covering the whole default display with its black background, after the slide expires (3s) the other slide is shown so it's created as it should but the first slide is covering the whole screen. I don't get why the music_player_slide is covering the whole monitor, in my world it should be 600x400 (since I use the source_display: upper_right_display) and the other slide should be shown behind. Any directions where I do this wrong would be appreciated.
I have also tried to use the target: upper_right_display in the slide player but then it isn't shown at all.
Here's my code I'm trying...
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