Godot audiostreamrandomizer looping #149
-
Dear all, I love the new setup, but i have one issue: when I use the loops setting in MPF 0.80.0 on an AudioStreamRandomizer The godot script stops. Is there a way to continuously loop multiple sounds in a random order? edit: Now in Godot, the individual wav files can loop, but the audiostreamrandomiser stops after 1 sound played. Using loops: -1, 3 or true gives an error in the MPF.Media.Sounds code (GMCChannel.gd) in mpf-gmc/scripts/) (I also posted this error at: missionpinball/mpf-gmc#15) code:
without the loops it runs fine. |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 2 replies
-
Great find, see missionpinball/mpf-gmc#16 for a potential feature to support loops! |
Beta Was this translation helpful? Give feedback.
Great find, see missionpinball/mpf-gmc#16 for a potential feature to support loops!