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conditional event checking if multiball is enabled is not working #11

Answered by borgdog
ohmbrew asked this question in Q&A
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enabled is different from started, basically you are ready to start MB but need to hit a shot or whatever to do so. I don't see a monitorable property for started for multiballs however.

looking at my setup, I have my multiball disable the lock when started, so any ball that enters the lock is automatically ejected until I reenable the lock. not sure if that would work in your setup having seen your rotating cup setup (which is very cool btw).

another idea depending on your setup, my multiballs are all controlled by a state machine, and I can monitor the 'state' to see if any of mine are running.

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@ohmbrew
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