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Hello, I have a multiball declared as: multiballs: In the same mode, I want to immediately let the ball pass through the lock if we are in multiball. I thought this would work: event_player: But the ball is always being released - even before multiball is active. Am I misunderstanding what "enabled" means? This works a little better, but I'm not sure if it's reliable: event_player: |
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enabled is different from started, basically you are ready to start MB but need to hit a shot or whatever to do so. I don't see a monitorable property for started for multiballs however. looking at my setup, I have my multiball disable the lock when started, so any ball that enters the lock is automatically ejected until I reenable the lock. not sure if that would work in your setup having seen your rotating cup setup (which is very cool btw). another idea depending on your setup, my multiballs are all controlled by a state machine, and I can monitor the 'state' to see if any of mine are running. |
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enabled is different from started, basically you are ready to start MB but need to hit a shot or whatever to do so. I don't see a monitorable property for started for multiballs however.
looking at my setup, I have my multiball disable the lock when started, so any ball that enters the lock is automatically ejected until I reenable the lock. not sure if that would work in your setup having seen your rotating cup setup (which is very cool btw).
another idea depending on your setup, my multiballs are all controlled by a state machine, and I can monitor the 'state' to see if any of mine are running.