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Switching an App's OrbbecSDK dependencies to OrbbecSDK_v2. Results i heavy distorted/wrong depth images.
I believe this is the only code where I handle the depth image outside the SDK:
auto depth_frame = frame->as<ob::VideoFrame>(); const uint32_t width = depth_frame->width(); const uint32_t height = depth_frame->height(); uint16_t* src_data = (uint16_t*)(void*)depth_frame->data(); // Create an open3d::t::geometry::Image from camera frame data open3d::core::Tensor tensor(src_data, open3d::core::Dtype::UInt16, { height, width, 1 }, {}); open3d::t::geometry::Image open3d_image(tensor);
visualizing open3d_image as 3d point cloud, shows a heavily distorted depth image. What changed?
I expected same result for both versions of the SDK.
The text was updated successfully, but these errors were encountered:
After enabling hardware D2C in OrbbecSDK v2, the depth point cloud had distortion, which has been fixed in version v2.1.1. https://github.com/orbbec/OrbbecSDK_v2/releases/tag/v2.1.1
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Sirudoi
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Switching an App's OrbbecSDK dependencies to OrbbecSDK_v2. Results i heavy distorted/wrong depth images.
I believe this is the only code where I handle the depth image outside the SDK:
visualizing open3d_image as 3d point cloud, shows a heavily distorted depth image. What changed?
I expected same result for both versions of the SDK.
The text was updated successfully, but these errors were encountered: