Releases: optix2000/totsugeki
Releases · optix2000/totsugeki
[Beta] v1.1.3: Almost as bug-free as GGST
(Supported GGST: v1.07)
Testing release for the adventurous.
Latest stable release here
Changelog
- Add a slight delay before trying to patch GGST. Fixes
rarecases where Totsugeki tries to patch GGST before GGST has finished loading. #23 - Set a window title. Makes the command prompt look nicer and makes it easier to find the version number.
- Set Totsugeki as a low-priority process to limit FPS impact. Fun, but negligible since Totsugeki uses almost no CPU.
- Add linters to CI.
- Fix issue with graceful shutdown introduced in v1.1.2 causing Totsugeki to check on GGST without delays, wasting CPU.
[Beta] v1.1.2: Why can't I hold all these bugs
(Supported GGST: v1.07)
Testing release for the adventurous.
Latest stable release here
Warning: This version has known issues with high CPU usage and failing to attach to GGST. Recommend using the latest stable or v1.1.3+.
Changelog
- Make shutdowns graceful. Should no longer lose R-Code updates if you close GGST or Totsugeki immediately after an R-Code update with
-unsafe-async-stats-set
. - Fix Task Manager name using full description instead of just the name.
v1.1.1: More bugfixes
(Supported GGST: v1.07)
Old release.
Latest stable release here
Changelog
- Fix error messages not always bringing up a window.
- Add warning when Steam/GGST appears to be running as Administrator.
- Change
PatchProc()
to use[]byte
instead ofstring
so it can be used for patching any data.
Changelog since last stable version
- Added optional Unsafe Features. These can be toggled on to add more speedups at the risk of weird bugs. Off by default.
- Added async
/api/statistics/set
. Makes R-Code updates instant in GGST, while Totsugeki processes them in the background. 10-20% speedup.
- Added async
- Refactored patch and proxy code into their own files for easier reading.
- Fix bug where Totsugeki doesn't close when GGST closes when the game has already been patched.
- Add timeouts to be a bit nicer to ASW servers. May also provide a speedup for people with really slow internet.
[Beta] v1.1.0: Speedups and more fixes
(Supported GGST: v1.07)
Testing release for the adventurous.
Latest stable release here
Changelog
- Added Unsafe Features. These can be toggled on to add more speedups at the risk of weird bugs. Off by default.
- Added async
/api/statistics/set
. Makes R-Code updates instant in GGST, while Totsugeki processes them in the background. 10-20% speedup.
- Added async
- Refactored patch and proxy code into their own files for easier reading.
- Fix bug where Totsugeki doesn't close when GGST closes when the game has already been patched.
- Add timeouts to be a bit nicer to ASW servers. May also provide a speedup for people with really slow internet.
v1.0.0: The v1
(Supported GGST: v1.07)
Old release.
Latest stable release here
Backwards incompatible changes:
- Totsugeki will now close when GGST closes by default. You can go back to the old behavior by adding
-no-close
.
Changelog
- Automatically close Totsugeki when GGST closes. #9 (@akumajoe)
- Fix Windows icons
- Add DPI awareness
- Fix
-no-proxy
sometimes skipping all other steps. #11
Previous Changelogs since last stable version
- Remove need for
VirtualQueryEx
. Thanks @Fyren - Add CLI options for disabling functionality. See
totsugeki.exe -help
. - Add displaying a message box on fatal errors.
- Add proper version numbers.
- Add automated CI builds.
- Add Windows manifest and icons.
v0.2.0
v0.1.0
v0.0.3: GGST 1.07 support
(Supported GGST: v1.07)
Emergency build for the new patch. (aka Why am I compiling code during my lunch break)
Old release.
Latest stable release here
Changelog:
v0.0.2: Minor Fixes
(Supported GGST: v1.05)
Fixes firewall warning
Fixes bug in module detection
v0.0.1: Proof of Concept
(Supported GGST: v1.05)