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I updated code with assets manager enqueue(rawAssets) function but the problem is it dose not seems to load all the assets in time when I am running my app in flash target.
HTML5 seems to work just fine but when I am running in flash texture dose not seems to be loaded in time , the draw calls are showing 4 but no texture are shown in the display.
Note it works fine without the enqueue function because it dose not seems to require to call the function loadQueue(onProgress)
The text was updated successfully, but these errors were encountered:
I updated code with assets manager
enqueue(rawAssets)
function but the problem is it dose not seems to load all the assets in time when I am running my app in flash target.HTML5 seems to work just fine but when I am running in flash texture dose not seems to be loaded in time , the draw calls are showing 4 but no texture are shown in the display.
Note it works fine without the enqueue function because it dose not seems to require to call the function
loadQueue(onProgress)
The text was updated successfully, but these errors were encountered: