Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Object3D.pivotPoint (bug) #41

Open
Snky opened this issue Jun 25, 2020 · 1 comment
Open

Object3D.pivotPoint (bug) #41

Snky opened this issue Jun 25, 2020 · 1 comment

Comments

@Snky
Copy link

Snky commented Jun 25, 2020

Could 'pivotPoint' for Object3D be investigated, under the impression they have no effect (tested on a mesh).

@Snky
Copy link
Author

Snky commented Jun 25, 2020

Getting the result I want when I comment out: _transform.appendTranslation(_pivotPoint.x, _pivotPoint.y, _pivotPoint.z); //line 945

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant