We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Could 'pivotPoint' for Object3D be investigated, under the impression they have no effect (tested on a mesh).
The text was updated successfully, but these errors were encountered:
Getting the result I want when I comment out: _transform.appendTranslation(_pivotPoint.x, _pivotPoint.y, _pivotPoint.z); //line 945
Sorry, something went wrong.
No branches or pull requests
Could 'pivotPoint' for Object3D be investigated, under the impression they have no effect (tested on a mesh).
The text was updated successfully, but these errors were encountered: